RimWorld

RimWorld

Protocol Anomaly: Syndicate
 This topic has been pinned, so it's probably important
ghastlyskull  [developer] 9 Sep @ 8:22am
Issues
Inside please input the whole section of the error, as well as any steps that can be taken to replicate the error on our end
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Showing 1-15 of 20 comments
The God 10 Sep @ 10:42am 
From now on I'm gonna talk about the "Untradable traders" issue here
Getting the problem of any trader (caravan or orbital) becoming completely unusable - everything was fine but after some time playing on my save every tader become unusable and any attempt to open trade throws error in log:

JobDriver threw exception in toil MakeNewToils's initAction for pawn Анаэль driver=JobDriver_UseCommsConsole (toilIndex=1) driver.job=(UseCommsConsole (Job_309249) A = Thing_CommsConsole30977 Giver = ThinkNode_QueuedJob [workGiverDef: null])
System.InvalidCastException: Specified cast is not valid.
[Ref 509F20DF]
at ProjectAnomalySyndicate.HarmonyPatches.WillingToTradeAnomaliesTradeDealPatch.Postfix (System.Boolean& __result, RimWorld.TradeDeal __instance, Verse.Thing t, System.String& reason) [0x0001c] in <fffd2af000fd4c1ca3f38a2eae938251>:0
at RimWorld.TradeDeal.InSellablePosition (Verse.Thing t, System.String& reason) [0x0015b] in <24d25868955f4df08b02c73b55f389fe>:0
- POSTFIX SmashPhil.VehicleFramework: Void Vehicles.Patch_CaravanHandling:NegotiatorInVehicle(Boolean& __result)
- POSTFIX ProjectAnomalySyndicate: Void ProjectAnomalySyndicate.HarmonyPatches.WillingToTradeAnomaliesTradeDealPatch:Postfix(Boolean& __result, TradeDeal __instance, Thing t, String& reason)
at RimWorld.TradeDeal.AddAllTradeables () [0x00037] in <24d25868955f4df08b02c73b55f389fe>:0
at RimWorld.TradeDeal.Reset () [0x00016] in <24d25868955f4df08b02c73b55f389fe>:0
RimWorld.TradeDeal..ctor()
at RimWorld.TradeSession.SetupWith (RimWorld.ITrader newTrader, Verse.Pawn newPlayerNegotiator, System.Boolean giftMode) [0x00024] in <24d25868955f4df08b02c73b55f389fe>:0
RimWorld.Dialog_Trade..ctor(Pawn playerNegotiator, ITrader trader, Boolean giftsOnly)
at RimWorld.TradeShip.TryOpenComms (Verse.Pawn negotiator) [0x0000e] in <24d25868955f4df08b02c73b55f389fe>:0
at RimWorld.JobDriver_UseCommsConsole+<>c__DisplayClass1_0.<MakeNewToils>b__1 () [0x00043] in <24d25868955f4df08b02c73b55f389fe>:0
at Verse.AI.JobDriver.TryActuallyStartNextToil () [0x001b0] in <24d25868955f4df08b02c73b55f389fe>:0

Might be a coincidence, but it started after i finished a quest for Syndicate with the guest pawn
Last edited by Salturello; 11 Sep @ 8:20am
ghastlyskull  [developer] 11 Sep @ 10:27pm 
It should be fixed now, but please let me know if it is still happening
Megito 13 Sep @ 1:43am 
The images in the workshop's description do not load
ghastlyskull  [developer] 13 Sep @ 4:18pm 
Originally posted by Megito:
The images in the workshop's description do not load

The images are using links to Imgur which for some people they just don't load, and I have no idea why that happens
Megito 14 Sep @ 7:42am 
Originally posted by ghastlyskull:
Originally posted by Megito:
The images in the workshop's description do not load

The images are using links to Imgur which for some people they just don't load, and I have no idea why that happens


That's odd, first time I'm learning about this - It appears I can't even enter the site itself, so makes sense that the link won't work either.

Well, would be nice if the images were uploaded differently, but it's not a pressing issue.

Thanks for the reply, and neat mod.
DrwalZ 28 Sep @ 4:46am 
Hello, for some reason the mindlock implant is not craftable. There is no error in the log and everything loads correctly. This seems to be an xml issue, as the mindlock implant inherits data from BodyPartGhoulBase which does not have a specified crafting station. The other implants inherit data from BodyPartBionicBase which does specify a crafting station. The fix is to add the <recipeUsers><li>FabricationBench</li></recipeUsers> tag to the mindlock implant. Thank you for creating such a wonderful mod, I am awaiting a resolution to this problem.
ghastlyskull  [developer] 28 Sep @ 9:00am 
Originally posted by DrwalZ:
Hello, for some reason the mindlock implant is not craftable. There is no error in the log and everything loads correctly. This seems to be an xml issue, as the mindlock implant inherits data from BodyPartGhoulBase which does not have a specified crafting station. The other implants inherit data from BodyPartBionicBase which does specify a crafting station. The fix is to add the <recipeUsers><li>FabricationBench</li></recipeUsers> tag to the mindlock implant. Thank you for creating such a wonderful mod, I am awaiting a resolution to this problem.
@DrwalZ You are welcome to tweak the code on your end if you want, but the implant is meant to be a quest reward similar to archotech bionics, powerful but not craftable. Making it craftable would unbalance things, since it’d make reviving a whole ghoul colony too easy.
DrwalZ 28 Sep @ 10:14am 
Oh okay then, I thought that since it had a recipe, that's visible in-game, that it was meant to be craftable. Sorry for the confusion.
idk if this is a mod compatibility issue but for some reason my mechanitor tries to repair my bulwarks regardless of if they are damaged or not
Sage 29 Sep @ 2:54pm 
Bulwark can lose sword permenantly it seems, if its arms are heavily damaged(or whatever limb holds the sword) they will lose it. Even fully repairing it will not bring its sword back. No errors appear in log either
Last edited by Sage; 29 Sep @ 3:58pm
Originally posted by Sage:
Bulwark can lose sword permenantly it seems, if its arms are heavily damaged(or whatever limb holds the sword) they will lose it. Even fully repairing it will not bring its sword back. No errors appear in log either
This is likely the same issue as the infinite repair since it seems the sword isn't correctly set as the mech weapon so repairing tries to generate a non-existent weapon rather than the correct one
ghastlyskull  [developer] 30 Sep @ 12:21pm 
@OceanicOxen & @Sage it should now be fixed
the same issue also appears to apply to the other two mechs
also none of the mechs have resurrection bills in the gestator
ghastlyskull  [developer] 4 Oct @ 8:17am 
That's strange I'll check the code, once I'm able to.
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