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Planets/Resources
Planets/Resources
Other
Planets/Resources
Research
Systems
Subsystems
Miscellaneous
Planets/Resources
Research
Subsystems
Other
Planets/Resources
Research
The research tree is gonna suffer a full rework soon but for now:- Added more damage nodes.
 
- Some cost adjustments in the new Techs
 
- Some additions and place changes for some Subsystems.
Subsystems
Some of the subsytems dont have proper art .I am trying to replace the worst looking one first but have no knowledge so doing my best :/ .- Added Powered Armor ,(Reduce the dmg below a low Threshold to almost 0, ideal for carriers)
 
- Added Nano-Armor (need a lot of balance tho)
 
- Added Heavy Railgun  (Still working on the visual -sound to make it fully different from the standard one some mods are done but not enought)
 
- Added a Superlaser still WIP that give the ability of the buster machine on top of being a Large Laser
 
- More adjustments on the supply cost.
 
- Ion Engines have increased  performance with the size of the subsystem being a good option for large desings.
 
 
As you may notice some of them are from Galactic Armory 1.9.2 a great Mod for Sr1.
The SuperLaser is working like a normal weapon that can destroy planets cause have the Buster Planet ability in the bar
Buildings
-  Added  the Slave barracks imperial building that destroy influence and research generation on the planet to enslave the population and make them work harder(labor).
OtherFixed the problem with anomalys that could cause the Quickbar to disapear.
Research
The research tree is gonna suffer a full rework soon but for now:- Reworked the Gate and orbital part of the tree.
 
- Factory Improvements tech is now reusable too.
 
Subsystems
Happy New Year!
Dalo: I have a tendency to write really long, detailed patch notes, so...
Abilities
Buildings
Influence
Planets/Resources
Research
Systems
Subsystems
Miscellaneous
We will soon be bringing Alternate Balance Expansion Mod down for emergency maintenance. We expect this downtime to last 30 minutes. The Advanced Balance Expansion Mod team thanks you for your patience while waiting for the best expans-- I mean best mod ever to come back online, because we know that the players love it!
Okay, jokes aside, there's a slight bit of code that didn't make it into 0.120. I'm working on it, it should be ready for upload soon-ish.
Edit: Right. The developer has been sidetracked. Update will occur within the following 32 hours. I think.
Until then, do not use Go Down Fighting as it's broken. Ships won't destroy correctly, nor will there be a big bang.
Re-edit: Feature creep? Nah. Just a quick bugfix.
Abilities
Influence
Edit: I missed this thing with the Commerce Stations.
Abilities
Buildings
Creeps
Gameplay
Orbitals
Planets/Resources
Research
Systems
Subsystems
Miscellaneous
Known Issues
Edit: Done!
Abilities
Buildings
Creeps
Orbitals
Planets/Resources
Systems
Subsystems
Miscellaneous
Known Issues
*picks up bag, pulls out books, mines, robots, and a lightsaber before plucking out a small piece of paper*
- Added patch delimiters to indicate when a new patch has been pushed from GitHub to the Workshop.
No, wait, that's a developer-side feature, nothing to do with this. These are not the patch notes you are looking for, move along.
*throws out phaser, a model Miranda and a weird little medallion with a uppercase Delta on it, then pulls out a slightly larger piece of paper*
Ah, here we go:
Buildings
Constructions
Races
Planets/Resources
Research
TL;DR: Expect a change to this tech somewhere in the future.)
Subsystems
Miscellaneous
Known Issues
Abilities
Orbitals
Races
Systems
Miscellaneous
Known Issues
Abilities
Anomalies
Buildings
Constructions
Influence
Orbitals
Races
Research
Resources
Subsystems
Systems
Miscellaneous
Known Issues
Edit: There we go, 'only' two hours of gathering and writing up a month's worth of commits. xD
Abilities
Buildings
Constructions
Creeps
Orbitals
Races
Research
Resources
Subsystems
Miscellaneous
Known Issues