Slay the Spire

Slay the Spire

The Slaver
Shaiero  [developer] 30 Aug @ 4:03am
Balance Feedback
I would like to hear your suggestions :)
< >
Showing 1-3 of 3 comments
alr first impressions the starter deck really needs to be simplified kinda information overload like 8 different cards is a BIG amount i'd recommend that the starter deck sticks closer to the normal formula of 4-5 strikes 4-5 defends then up to 2 special cards that introduce your main theme's/gimmick, or they can just be cards that are ones you would rather have 1 of then never see it again, like ironclads bash, or silents survivor and the 0 cost weak1 card. these are just me looking at the character for 1 run. i can give more later when im up for learning how a new character works again.
Aki 31 Aug @ 12:05pm 
I steamrolled everything with the Searing Blow equivalent but still don't understand how Bleed works. The mechanic needs to get simplified somehow in how it works. Entangle being random (sometimes?) is also not a great idea and not knowing if it worked or not until the enemy attacks makes it extra weird (although that might be a bug? Not sure).

Definitely agree on the starter deck comment. The starter relic or "strike synergy" also needs some work because it feels very arbitrary which cards count as "strikes".
Shaiero  [developer] 5 Sep @ 2:25am 
Thank you guys for the feedback! I understand that the starting deck might be a bit overwhelming the first time playing as well with many cards to read and understand initially. At the initial step of creating this character I thought about it going a bit out of the norm with no base Defend cards and with many cards having HP costs, no way of healing out of the start might prove to be difficult :D
The Scrapinator, did you play more than one run and if you did, did you get use to the starting deck being so varied?

Also, I hear you Aki about steamrolling, I'm having thoughts, maybe it would be a power fantasy, or may be a bit too easy to do so and in need of further balancing :)
Also, I hear you about the Bleed mechanic, I've tried to write it as clear as possible, I'll think of maybe adding an example in the description to further clarify the mechanic.

As for some enemies resisting Entangle, in this update I've added a text pop-up, that would make it clear to the player, that it didn't apply the effect. If you have any further feedback about the clarity, please let me know. As for balance, since it's a pretty strong effect, lower cost and rarity cards (as the starter Ensnare) have percentages to resist, while rarer cards apply it just like that, but have exhaust. Of course, Snaring Trap and with some upgrades, Ensnare becomes non-exhaustable source of Ensnaring, which could render the enemies skipping their turns a lot, so in that sense I've tried to balance it out by not making it so simple to apply to bosses :)
< >
Showing 1-3 of 3 comments
Per page: 1530 50