Space Engineers

Space Engineers

Kratos Program: True-Form Edition (V+ Weapons Pack)
TheRebornAce  [developer] 30 Aug @ 2:48pm
Bugs/Balance Reports
Please report any bugs you may encounter in the comments below. You can also contact me via Discord. I usually float around in the official Keen or Vanilla+ Framework discord servers. Either contact routes are acceptable.

Also, feel free to let me know of any balancing suggestions for this mod pack. Since the premise of this version is different than the original mod pack, I am open to suggestions/discussions on how to make this particular pack more enjoyable.
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Raven 31 Aug @ 2:18pm 
Maybe release an extended range version of the countermeasure pack along with this to make countermeasures fit with this
TheRebornAce  [developer] 31 Aug @ 2:52pm 
the reason i am hesitant to create a "True-Form" version of Soteria is because a single DIRCM turret is already efficient at intercepting multiple rockets. A grid having multiple of these just makes it that more efficient leading to the possibility of the grid becoming near invincible to projectiles if given the "True-Form" treatment. thinking out loud, i could heavily increase the power consumption and require it to regenerate ammo more often. downside to that is ammo regeneration takes up a good chunk of sim-speed which most players will not enjoy...i'll keep thinking how i could make create a "True-Form" version but not anytime soon.

As for the flare and decoy launchers, i don't think they need any adjustments since the decoy resistance multiplier for the home-based weapons did not change. also, the way i set it up, PDCs should be the primary way of dealing projectiles while these launchers are more for last resort.
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Showing 1-2 of 2 comments
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