Team Fortress 2

Team Fortress 2

The Bockscar
 This topic has been pinned, so it's probably important
Kibbleknight  [developer] 29 Aug @ 1:46pm
Post Stat Suggestions Here
If you wish to post your own stat suggestions post them in this thread, don't leave them in the comments or make a new thread. Any comments or extra threads about stats will be deleted.

Stat suggestions have no impact on what the stats might actually be if the item does end up in game at some point, as Valve themselves will make the stats.
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Showing 1-8 of 8 comments
+20% Damage while explosive jumping
-20% self damage from explosive jumping when equipped
-50% less clip size
-10% Damage
-15% explosions radius
Explodes on surface contact
No random crits
Last edited by Eeveechuster; 29 Aug @ 3:36pm
+1000% damage bonus
-Grenades that bounce into the MvM bomb pit cause you to lose instantly
-10% movement speed
-15% damage
-15% explosion radius

Damage provides a buff meter that will provide the next buff after activation TO THE USER ( uinque taunt)
+30% damage resistance
minicrits
+25% reload
+25% firing speed
+15% damage from primary weapons



The TRIUMPH meter becomes full after the Demoman has dealt 800 damage in a single life
reddin018 30 Aug @ 12:42pm 
Launch Loch and Load stats so... semi reskin?
+25% explosions radius
+30%Damage while explosive jumping
-1%Damage
done
Last edited by SLASHER; 5 Sep @ 7:05pm
+10% Damage Bonus
+15% Firing Speed
-15% Reloading Speed
-10% Damage Vulnerability On Wearer
- Mini-Crit whenever it would normally Crit.
Last edited by TrevBev45 #BringBackQuickPlay; 7 Sep @ 6:57am
Projectile explodes on impact with surfaces
+20% Damage bonus
+20% Explosion radius
-75% Clip size
-50% Reserve ammo
-25% reloading speed
-No random crits
?Explodes on contact with surfaces
+20% less self damage
+50% faster projectile speed
-50% max secondary reserve ammo on wearer
-10% damage penalty
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