Total War: PHARAOH DYNASTIES

Total War: PHARAOH DYNASTIES

Troy units
sBs ®™ Martin  [developer] 1 Sep @ 8:18am
Planned addition of new units.
From the start of the campaign, there are 2 Apollo units available from the temple. I'm considering a campaign limit to restrict a major advantage for Troy.

Adding new Tier I. units for broader options in newly occupied areas where military development is lagging:

Adding Tier I. Units - status 90%
* 1x Slingers unit (fast unit)
* 1x Javelinmen unit (endurance unit)
* 1x Swordsmen combat unit (expendable)
* 1x Spearmen defensive unit (expendable)


Tier II. and III. Units
* 1x Shock unit focused on enemy elimination (60 men per unit, tier II., 4 unit limit per campaign)

Tier IV. Unit
* 1x Javelin Cavalry unit (similar to the unit from the movie Troy)

Tier V. Unit
* 1x Spear Cavalry unit (similar to the unit from the movie Troy, focused on breaking the enemy's defense). 2 options: lighter armor with increased speed to help eliminate a retreating enemy army, or heavy armor with higher resistance but reduced speed.
Last edited by sBs ®™ Martin; 4 Sep @ 10:33am
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Mingles 1 Sep @ 10:25pm 
please make an uncapped version as I would like to be able to conquer or use these factions and have no limit...i dont understand why people thinking that "limiting units" equals "balance" CA has f**ked that up too.
sBs ®™ Martin  [developer] 2 Sep @ 7:24am 
My opinion is that from the beginning of the game as Troy, the Apollo Temple is accessible, and I wanted to create Apollonian units. These units are not among the strongest, but they create an advantage from the start of the game, and the player will prefer these units over Tier I and Tier II units. Another solution is to increase the gold cost for recruiting and maintaining Apollonian units, which would force the player to think strategically.
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