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They have access to uniques of Reign of Chaos when Phantagonist's Chinese Dynasty Uniques is active.
Ability: Great Yangtze Fleet
Siege units and naval ranged units may attack an additional time per turn, but -10 Bombard Strength or Ranged Strength when attacking.
Grants a siege unit when capturing an original Capital, and grants a naval ranged unit when capturing a city with a Harbor.
Gain the Red-painted Louchuan unique unit with Square Rigging.
Unique Unit: Red-painted Louchuan
Chinese unique Renaissance Era unit when Chen Youliang is their leader.
Lower Movement and higher Combat Strength than the Frigate it replaces.
Agenda: Treacherous Ferocity
Likes civilizations with a strong army that are not his neighbors.
Views neighbors with a weak army as prey.
Ability: Riches of Salt Trade
Settling the Capital grants 3 copies of Salt.
Trade Routes provide +3 Food and Gold; destination city receives the same bonus if it is an Ally’s city.
Gains +3 Trade Route capacities after building the first Harbor.
Agenda: Shipping Grains for Peace
Likes peaceful civilizations with high Population and Gold income.
Dislikes warmongers that prefer pillage.
Ability: Pirate Warlord of Eastern Zhejiang
+50% Production towards naval units after building the first Harbor.
While at war with another major civilization, +50% yields from pillaging and coastal raids, and pillaging and coastal raids cost only 1 Movement.
While at Alliance with another major civilization, international Trade Routes gain +50% Food and Gold, and Traders cannot be plundered.
Agenda: Shilly-shally
Likes civilizations with a strong army.
Dislikes civilizations with a weak army.
Ability: Restorer of Ba and Shu
Cities with an established Governor provide +0.5 Science for every Population.
Capturing a city doesn’t cause that city to lose Population; instead, that city and the Capital gain +1 Population.
Units ignore Movement penalty from Hills, and gain +5 Combat Strength on Hills.
Agenda: Examinations at Eight Circuits
Likes peaceful civilizations with high Science output.
Dislikes warmongers with low Science output.
Ability: White Lotus and Red Turbans
Receives +1 Great Prophet point and an anti-cavarly unit from his own Holy Sites, and from other civilizations’ first hydraulic districts.
Anti-cavalry units receive +2 Movement and +4 Combat Strength when within 4 tiles of a Holy Site or a hydraulic district (regardless of owner).
Agenda: Chancellor of Longfeng
Likes civilizations with high Faith output and keep their people happy.
Dislikes civilizations with hydraulic districts but fail to keep their people happy.
They have access to uniques of the Yuan Dynasty when Phantagonist's Chinese Dynasty Uniques is active.
Ability: New Policies of Zhizheng
+100% Production towards Commercial Hubs, Harbors and Canals; gains a Governor title and +1 Trade Route capacity after building the first of these districts.
Gains access to a unique governor: Toqto’a, the Erudite.
Agenda: Iron Pot Emperor
Likes civilizations with hydraulic districts and a weak army.
Disikes civilizations with a strong army.
Default Ability: Darughachi
Can be assigned to a city-state, where he acts as 2 Envoys.
+5 city garrison Combat Strength.
Established in 3 turns.
(Amani + Victor)
Ability: Labor Corvée
All Builders trained in city gain +1 build charge.
(Liang)
Ability: Canal Dredging
+50% yields from plot harvests and feature removals in city.
(Magnus)
Ability: Three Histories
+15% Science and Culture in this city.
(Pingala)
Ability: Restored Rites
+100% Religious pressure from this city. +2 Faith per specialty district in this city.
(Moksha)
Ability: Zhizheng Jiaochao
Acquire new tiles in city 20% faster. +3 Gold for each foreign Trade Route passing through the city.
(Reyna)
Ability: Resilience of Yuan
Units ignore zone of control and Movement and Combat Strength penalty from Rivers.
Receives a Tammachi Iron Cavalry unique unit when settling the Capital, and for every 30 units die or lose all charges (capped at 5 Tammachi Iron Cavalry units).
Unique Unit: Tammachi Iron Cavalry
Has base Combat Strength equal to the strongest unit your cities have produced.
When killed, retreats with 1 HP to the Capital or the nearest Ordu (may also retreat to the nearest Zhanchi when Phantagonist's Chinese Dynasty Uniques is active).
Can move after attacking, and heals at the end of every turn, even after moving or attacking.
Does not suffer combat penalties when damaged.
Agenda: Blue Iron Commander
Likes peaceful civilizations with a strong army.
Disikes neighboring warmongers.
Ability: Menace to the Imperial Court
+30% Production towards cavalry units and siege units.
Enemy cities receive -2 City Defense Strength from his cavalry units and siege units within 2 tiles (capped at -10 City Defense Strength).
Agenda: Steeled Iron Warlord
Likes civilizations with a strong army that do not form Alliances with other civilizations.
Dislikes civilizations with a weak army that form Alliances with other civilizations.