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- Overall, I feel like there's vision to this map, but it definitely has some things it can improve on. I do want to say that the visuals (particularly in the out of bounds areas) are really fantastic, if there's anything to keep it's those.
- We experienced some softlocks on the advanced mission, I think it was Wave 2 and Wave 6...?
- The sightlines on the front are really large; Sightlines like those aren't necessarily a bad thing on their own, but I feel like there's not really appropriate cover in the map given their length. It's very wide open "canvases of doom," if that makes sense.
- I do like the structure of the hatch area, but I think it might be good to try and thin the area out a bit. Walking around felt like it took a really long time, and I feel like trimming some fat of openness would be beneficial in making for map feel better overall.
- I really like your approach to the grinder near the hatch; The flowing water into it is just the cherry on top, it's quite funny.
- As an engineer, I felt like there weren't many effective places for me to set up shop. I ended up just keeping my teleporter pretty passively placed because I didn't want stray rockets to hit it.
- There's the tall cliff near the hatch where a sniper or engi can walk up on top of, and most of us agreed that it was probably a bad idea since it provided a vantage point over what was effectively the entire playable map.