Garry's Mod

Garry's Mod

Physically Based Bloom (Shader)
Bugs
Addon does not process image after load first time & crashes Gmod to desktop after last update when I try to switch on/off

[Physically Based Bloom (Shader)] stack overflow
1. __div - [C]:-1
2. InitPhysBasedBloom - lua/postprocess/phys_base_bloom.lua:662
3. EnablePhysBasedBloom - lua/postprocess/phys_base_bloom.lua:475
4. StartPBB - lua/postprocess/phys_base_bloom.lua:508
5. InitPhysBasedBloom - lua/postprocess/phys_base_bloom.lua:679
6. EnablePhysBasedBloom - lua/postprocess/phys_base_bloom.lua:475
7. StartPBB - lua/postprocess/phys_base_bloom.lua:508
8. InitPhysBasedBloom - lua/postprocess/phys_base_bloom.lua:679
9. EnablePhysBasedBloom - lua/postprocess/phys_base_bloom.lua:475
10. StartPBB - lua/postprocess/phys_base_bloom.lua:508
11. InitPhysBasedBloom - lua/postprocess/phys_base_bloom.lua:679
12. EnablePhysBasedBloom - lua/postprocess/phys_base_bloom.lua:475
13. StartPBB - lua/postprocess/phys_base_bloom.lua:508
14. InitPhysBasedBloom - lua/postprocess/phys_base_bloom.lua:679
15. EnablePhysBSTEAMAUTH: Client meierhans received failure code 6
STEAMAUTH: Client meierhans received failure code 6


Windows Popup: CMatRenderCallQueue out of memory! This should not happen.
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Showing 1-2 of 2 comments
Evgeny Akabenko  [developer] 29 Aug @ 11:53am 
updated fixed
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