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Magic Pouch: Slowly recover ammo for all HL2 ammo types up to a certain threshold over time (i.e. capped out at 90 SMG ammo, 3 RPG rockets, 12 shotgun shells, etc) if you have less.
Natural Armor: If you are at 100 HP or more, all healing recieved is converted to armor (maybe at 50% efficiency if that seems too strong? Could synergize well with perks like Long Live.)
Hunted and Hunter: If your aura is visible to a player, you can see their aura as well. (Alternatively:when your aura is revealed, the revealing player's aura becomes visible to you for a few seconds, might be less of a headache to implement).
Invictus: Regenerate 1 HP every half second, but only up to a threshold equal to your armor level (i.e. if you have 56 suit power, you only regenerate up to 56 HP.) This will allow players to heal with armor pickups without making them able to outheal damage passively since armor breaks first in fights.