Team Fortress 2

Team Fortress 2

Rust Valley 2025
 This topic has been pinned, so it's probably important
Sntr  [developer] 24 Aug @ 11:46am
Mission Making Information
Like with other maps, here's some information in case you want to make your own missions with ol' Rust Valley here.

Robot Spawnnames
  • spawnbot_mid0 // mainspawn
  • spawnbot_mid_slow0 // mainspawn further away
  • spawnbot_boss0 // mainspawn, inside the carrier
  • spawnbot_left0 // front's side spawn
  • spawnbot_right0 // the right-side cliff on the front
  • spawnbot_scattered0 // sidespawn/mainspawn
  • spawnbot_main1 // forward spawn
  • spawnbot_main_slow1 // forward spawn further away
  • spawnbot_ambush1 // ambush spawn, is disabled on gate capture

Wave start relays (map will NOT work if you're using the wrong relays!!
  • wave_start_relay_classic (no timer)
  • wave_start_relay_endurance (return timer)
  • wave_start_relay_expert (no timer, can't retake gates or block capture)

Wave finish relay (resets the map, absolutely necessary!
  • wave_finish_relay

Does the map support Engineerbots?
  • Yes, they only build Sentries and move up with the gates as the bots capture them.

"Ambush" spawns (Allows bots to spawn from the forward gate position, relay determines which door opens)
  • ambush_gate_a_enable
  • ambush_gate_b_enable
  • ambush_gate_a_disable
  • ambush_gate_b_disable

Precapture relays allow you to start a wave with a gate already captured
  • forcecapture_a_relay
  • forcecapture_ab_relay

Tank paths
  • path_tank_1
  • path_tank_road_1 // uses the middle spawn
  • path_tank_cliff_1 // the rightside cliff
  • path_blimp_1 // any flying tank needs to use this

Using the custom Tanks
Tanks on Rust Valley use their name to determine whether or not they are special types. Simply name your Tank like these:
- Tankdozer
- sticky_tank
- blimp
- helicopter
- combattank ( for help on how to use them, please refer to TankExtensions.[potato-tf.github.io] )

The Tankdozer has a relay that plays an unique sound you can use by just adding this:
OnKilledOutput
{
Target tankdozer_dead_relay
Action Trigger
}

Gate capture hint
InitWaveOutput
// Gives a reminder about the re-capture once A is captured
{
Target intermediate_hint
Action Enable
}
Apply as you would use this output normally.

Forward Upgrade Station relays
  • forward_station_enable
  • forward_station_disable
Be aware that enabling the forward station with these relays will pause bot spawning (use the disable relay to close the station and unpause spawning)
Last edited by Sntr; 24 Aug @ 11:50am