Darkest Dungeon®

Darkest Dungeon®

The Umbra Miniboss
ManOfGod413  [developer] 23 Aug @ 6:20pm
Umbra Hunter Notes
Hunter Notes:
Within the deep are many terrors, yet I fear to fathom any worse than the Umbra. It feasts on whales, using its smaller form to evade their blow, cutting, slicing, dissecting the fair giants. It crushes sharks, smashing their bones and organs by launching a tangled mass of tentacles from within itself. Upon its chest is a large, gaping maw from which its tentacles may spread; yet, nature indulges this creature's gluttony even further, granting it yet another mouth on its hand or tail. If left alive, it shall consume every seaborne creature, big or small, turning the waters red with its joy.

Through my encounters with Umbras, I have noticed certain habits of the animal. I leave this to assist all after:
>Torch. The Umbra will always draw you to its lair. The damp cave shall prevent any spark. Prepare for darkness, for that is its preferred clime.
>Horror. Three mouths, chattering; two eyes, glowing; countless tendrils, reaching, waiting to pierce and tear. Unknowable is the creature's inner form, thus each moment in its company draws you closer to madness.
>Bleed. This abyssal fiend slices through whale blubber to open a gap, which it then shoots its spiked tentacles into, tearing out chunks of the organs within. Bring bandages, holy water, and prayer.
>Move. The creature delights in breaking sharks; thus, be prepared for your front line to be hit, stunned, and pushed by its overwhelming force.
>Retreat. This depends on when and where you find-or, are found by the creature. If you are bold enough to assault its lair, then there is no escape. The nimble fiend shall tear you apart as you climb the rocks. In the wild, however, it is possible to retreat, for the creature shall be briefly exhausted from dragging you to its lair.