Crusader Kings II

Crusader Kings II

After the End - Expansion
 This topic has been pinned, so it's probably important
KozzakZza  [developer] 23 Aug @ 12:38am
Suggestions
Here, everyone can write his suggestions regarding the development of the submod.
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Showing 1-4 of 4 comments
Marxist Cult like that one mod, Also you should try for this Expansion to make things that were on Wild Wasteland Mod
Perhaps adding Cenobitic again? For the angelines and edenites. It was removed in the original mod due to crashes because gov modding hard.
Originally posted by ShortfinEel:
Perhaps adding Cenobitic again? For the angelines and edenites. It was removed in the original mod due to crashes because gov modding hard.
Good idea too, I hope he reads our suggestions
I've been having a lot of fun with the mod, I really appreciate the breath being put back into a relatively ancient mod. However, I really like the idea of congress for the HCC but there's been some issues. I can tell it's supposed to reflect the idea of the Byzantine approved/strong/disapproved emperor but I feel like it could be fleshed out some more. Perhaps certain presidents will deny your approval unless you grant them a fief or barony or gold. Perhaps taking the approval by force (As I have been forced to do many times) would grant a unique trait instead of just "Approved/Rejected" emperor. Furthermore, it would be a nice boon both to AI and players if a "strong emperor" trait was added that increased vassal opinion slightly or a small boost to martial/mounted/levy size.
Also, I wanted to suggest maybe some work for post-restoration America as the HCC. I've noticed it wasn't very fleshed out by the original developers. For example, certain extremely American great works will become inactive, like the Alamo. I find this foolish because it's a historically American work and the idea it's inactive because your culture becomes American instead of Starfolk is foolish. Just an idea, maybe a small edit to those greatworks to allow the more American focused ones to stay active if the ruler's culture is American. Also, maybe some name lists, I've produced like 15 Lieutenant Governors and Governor's who's dynasty is "Smith" lol.
And one more thing, maybe a change to the American government system. Obviously, the restoration event forces you to place power back in the hands of the council, but if it's supposed to reflect the original American system, why are you not able to revoke duchy+ tier titles with no consequence like the Brazilian imperial system? A bit frustrating in an America run especially since the vassals tend to marry other dukes or counts and suddenly the Governor of Louisiana controls a barony in New York and has control over half of Georgia.
Also, one last thing. The bloodline for restoring America SUUUUUUUCCCCKKKKKS. In exchange for doing something as monumental as restoring America, you get +5 opinion and some prestige.
Awesome mod man, thanks for sharing it with us :D
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