A Hat in Time

A Hat in Time

MAXIMUM METAL
Werti100  [developer] 20 Aug @ 9:37am
Bug Reports Here!
encountered an issue during your time playing? feel free to talk about it here and I'll investigate! :steamhappy:
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Showing 1-15 of 19 comments
Matse007 21 Aug @ 6:57am 
Unsure if its a bug but after some time the giant orb that you get at the start of round 5 etc. despawns. Was trying to see if i can hold it till wave 7 but it despawned after like 20 seconds.
Matse007 21 Aug @ 8:35am 
Owls sometimes shoot you while they are frozen.
HML_QG 23 Aug @ 7:04am 
很不错捏
Prime 23 Aug @ 10:04pm 
On round 46 I grabbed the Maximum Metal guitar weapon and used a fully charged shot on some enemies and it hard crashed the game
Last edited by Prime; 23 Aug @ 10:05pm
JDWMGB 28 Aug @ 8:56am 
it seems like after the first update the thor/timmy dialogue no longer plays? unless thats a cutscene skip thing?
Werti100  [developer] 28 Aug @ 9:32am 
Originally posted by JDWMGB:
it seems like after the first update the thor/timmy dialogue no longer plays? unless thats a cutscene skip thing?
cutscene skip disables the map interactions yes!
JDWMGB 28 Aug @ 10:04am 
would it be possible to potentially have it as a config instead? thats seems perfect for a toggle
Werti100  [developer] 28 Aug @ 10:08am 
Originally posted by JDWMGB:
would it be possible to potentially have it as a config instead? thats seems perfect for a toggle
sure!
How can I proceed to more game rounds? After the 20th round, the hourglass refreshes and monsters no longer appear, but I want to continue playing:Hearthian_Dead:
Werti100  [developer] 30 Aug @ 9:02pm 
Originally posted by Niko=OvO=:
How can I proceed to more game rounds? After the 20th round, the hourglass refreshes and monsters no longer appear, but I want to continue playing:Hearthian_Dead:

shoot the time piece!! it'll break and continue the game
when there where too many enemys and jump on it teleports the player makeing it super lagey
MSF 7 Sep @ 9:49pm 
I've only encountered it once since I've only seen the credits twice so far, but I was soft locked from the credits after my local co-op buddy skipped just as the credits ended. The Leader Boards page didn't show up and we were forced to exit via the pause menu.

I don't know if this only happens if Player 2 skips it or if Player 1 can skip and cause the soft lock too, as my 2nd time with the Credits I let it play out and didn't skip while in Singleplayer.

(Although I did notice that the Hold to Skip Prompt will still appear even when rating the mod.)

I'll have to do more testing.
Werti100  [developer] 8 Sep @ 7:52am 
Originally posted by MSF:
I've only encountered it once since I've only seen the credits twice so far, but I was soft locked from the credits after my local co-op buddy skipped just as the credits ended. The Leader Boards page didn't show up and we were forced to exit via the pause menu.

I don't know if this only happens if Player 2 skips it or if Player 1 can skip and cause the soft lock too, as my 2nd time with the Credits I let it play out and didn't skip while in Singleplayer.

(Although I did notice that the Hold to Skip Prompt will still appear even when rating the mod.)

I'll have to do more testing.
ahhh yeah probably a coop bug! good catch
MSF 9 Sep @ 8:30pm 
I wasn't able to recreate the softlock, so it was probably just my friend skipping at the worst possible moment, lol.

We did encounter a more consistent bug, also minor. If the 2nd Player dies while the Jukebox is playing, once the next round begins it will never play a new song and you'll have to re-pay the jukebox to start it up. It still plays on the same wave the 2nd Player died on, but once the next wave starts it will turn off.
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