The Guild 3

The Guild 3

ProjectHybridGuild
HybridBeard0  [developer] 18 Aug @ 10:39am
Issues/ Bugs
Here you can discuss all bug and issues you have with mod. Fenk You
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Showing 1-15 of 17 comments
For some reason, when I hire carrier he/she hired not like employer-carrier of building, but like family member. I mean carrier added to family member group inside building O_o
HybridBeard0  [developer] 23 Aug @ 1:17am 
Hmm, we doing a full test run and nothing like that happen. I also do few fast new games and could not replicate Your problem. I don't think it is a mod problem, do You use anything else with it?
From mods? Only "Hanseatic League map expanded"
I re-checked, when it happened. It happened in my first building, workshop where we can craft daggers and throwing knives
I hired carrier on ~3-5 year after game beginning.
Anyone knows how to make this mod work on GOG version of Guild 3? I've downloaded the GitHub version but can't find a way to make it work.
HybridBeard0  [developer] 23 Aug @ 11:29am 
Folder "ProjectHybridGuild" copy to mods folder and inside change name of folder "mediaMerge" to "media" that should work
Caedmon 25 Aug @ 11:43am 
hey

the Scythe doesnt seem to work, i dont see any bonus given to a farm worker.
And the rent pay also doesnt seem to work. i just get a code message, and half of the times, no money
Last edited by Caedmon; 25 Aug @ 1:20pm
HybridBeard0  [developer] 25 Aug @ 12:56pm 
I know there is problem with some of new tools and their productivity bonus i try to repair that in next update
Caedmon 25 Aug @ 1:20pm 
Originally posted by HybridBeard0:
I know there is problem with some of new tools and their productivity bonus i try to repair that in next update
I just updated my message, thx for reply, can you check the other thing too?
HybridBeard0  [developer] 25 Aug @ 5:28pm 
From what we played and tested rent was working as intended, one problem is that it makes a little bit too much spam when having multiple houses. You can see what you gain in Budget Book / Family Tab, there should be revenue in Services
Caedmon 26 Aug @ 12:08pm 
Nope

I had some residents, multiple times, also get the messages, which has btw a string issue.. and no rents. my friend (mp) too
HybridBeard0  [developer] 26 Aug @ 12:22pm 
Hmm, we have our ongoing session and it's working. We also try new game and check it on x4 time, that also worked for us as intended. Do You use Steam verison or did you download Github version ?
Ennocus 9 Sep @ 2:24pm 
Great work!
Thanks for your effort!

A few bugs that i noticed:
- When i hire transporters, they start with a version of a "Carrying bag" that is bugged visually and if it enters one of your building spaces, when you try to substitute it, it cannot be moved or transfered. It just kills one of your slots.
- Dunno if it is intended or not, but i couldn't find a way to produce the "Simple Donation Feast", "Boiled egg" or "Fried chicken", no matter my rank or house used.
- Some items that we are supposed to get from the events of the guilds in the arsenal are not as intended. I tried everything to get a "Building construction plan" and not gaining any. And looking at the "ArsenalEventActions.inc" that items that are supposed to be rewarded as loot are very different from what i'm getting. In the file it says that i should get "About talents", for example, but this never happened to me. Tried to reload more than a hundred times. Instead i'm getting "Metaphysical belts", "Gruntam's brew" and some potions, that are not even in the loot list of the event in the file.
- I think the market are starting with too much items. They got like hundreds or even thousands of most of the things at the start. Dunno if this is intended or not.
- Some items are shown duplicated in the market in the specific tabs like "Raw Materials" and in the "All good" tab because of the above. When the market has more than 20k of an item, another item is created. I guess thats the stack size for the item in the market.


The only other mod i'm using is the Mistgrove Map. Nothing else.
BOT Wonsz  [developer] 9 Sep @ 2:58pm 
Thanks for reported bugs, we will check all of them. But, about Construction Plans it's on files, u can get this doing Freemasons Event, u need to have good stats to have any chance to get this AND mission need to be completed as Success or Critical Success.

Speaking of the market, this could be caused by a modded map. The economy is reworked and based on each social class, their needs, and the number of people. It's possible that a modded map might have too much or too little of a given class, causing the economy to suffer slightly. We played on the Paris map and didn't notice any major anomalies there.
Last edited by BOT Wonsz; 9 Sep @ 3:04pm
Ennocus 11 Sep @ 9:58am 
Oh, i didn't know a map can cast such an influence on the economy like this. Good to know.

Knowing this, i started again in Paris map (my favorite, btw) and the high number of items in the market was not present as in the Mistrgrove map.

About the itens not being available, i tried again the Construction Plans and tried the War Banner too. They simple doesn't show for the characters. And i'm talking about a ridiculous number os loadings, like 10h trying to get it and nothing. With the banner, tried as soldier, as officer, with the war lost, on truce or won, and it didn't give it. I've never seen the "Poison Trap and the Diamond Staff too, but haven't tried to get them with such effort as those two.
And, on the files, we are supposed to get some of the wine, pepper, silk etc, in the merchant events, and i didn't get them too.

After so much time trying to get this items, i really suggest you check at least this 2 to be sure they are there, cause i give up, seriously. 10h trying is too much....
Maybe there is a requirement that i'm missing.
(Yes, i'm sure it was succesful because i get all the other items, except for these 2.)
Last edited by Ennocus; 11 Sep @ 10:00am
HybridBeard0  [developer] 11 Sep @ 10:54am 
From what i remember we didn't change any rewards from missions yet it is mostly Vanilla. We definitely had Diamond staff in our gameplay. I can check construction of mission rewards and see if there is anything to change with it.

Thanks for report :)
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