RimWorld
Labels on Floor (continued)
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iShot  [開發人員] 8 月 18 日 下午 11:12
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DarakuGato 9 月 12 日 上午 10:52 
For that font error I'm getting it also.

Exception from long event: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 56F5A8D5]
at ReGrowthCore.Map_FinalizeInit_Patch+<>c__DisplayClass1_0.<ProcessMap>g__RecolorMineables|4 () [0x00062] in <da8ea4a2dfba445ea6dd7a107abed78f>:0
at ReGrowthCore.Map_FinalizeInit_Patch+<>c__DisplayClass1_0.<ProcessMap>b__0 () [0x00000] in <da8ea4a2dfba445ea6dd7a107abed78f>:0
at Verse.LongEventHandler.UpdateCurrentSynchronousEvent (System.Boolean& sceneChanged) [0x0001d] in <24d25868955f4df08b02c73b55f389fe>:0
[LabelsOnFloor] WARNING: No fonts were registered!
[LabelsOnFloor] No fonts found via GetAllInFolder, trying direct paths...
iShot  [開發人員] 9 月 13 日 上午 6:30 
引用自 DarakuGato
For that font error I'm getting it also.

Exception from long event: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 56F5A8D5]
at ReGrowthCore.Map_FinalizeInit_Patch+<>c__DisplayClass1_0.<ProcessMap>g__RecolorMineables|4 () [0x00062] in <da8ea4a2dfba445ea6dd7a107abed78f>:0
at ReGrowthCore.Map_FinalizeInit_Patch+<>c__DisplayClass1_0.<ProcessMap>b__0 () [0x00000] in <da8ea4a2dfba445ea6dd7a107abed78f>:0
at Verse.LongEventHandler.UpdateCurrentSynchronousEvent (System.Boolean& sceneChanged) [0x0001d] in <24d25868955f4df08b02c73b55f389fe>:0
[LabelsOnFloor] WARNING: No fonts were registered!
[LabelsOnFloor] No fonts found via GetAllInFolder, trying direct paths...

Are you running on Windows or MacOS?
Hello! I'm also running into this error with LabelsOnFloor, and its causing my game to crash, and im pretty sure its LabelsOnFloor bc after the "No fonts found" line it just says "Look rotation viewing vector is zero" repeated possibly thousands of times. I am running on Windows, im going to disable the mod for now to see if that helps
tjobe4340 10 月 2 日 下午 10:51 
getting an issue with pawns being invisible

Root level exception in Update(): System.MissingMethodException: Method not found: bool RimWorld.Planet.WorldRendererUtility.get_WorldRenderedNow()
[Ref 20E6F576]
at LabelsOnFloor.Main.Draw () [0x00000] in <51f41912d17a4f7385e5428ec4ac17a4>:0
at LabelsOnFloor.DynamicDrawManager_DrawDynamicThings_Patch.Prefix (Verse.DynamicDrawManager& __instance) [0x00009] in <51f41912d17a4f7385e5428ec4ac17a4>:0
at Verse.DynamicDrawManager.DrawDynamicThings () [0x0000f] in <24d25868955f4df08b02c73b55f389fe>:0
- PREFIX falconne.LabelsOnFloor: Boolean LabelsOnFloor.DynamicDrawManager_DrawDynamicThings_Patch:Prefix(DynamicDrawManager& __instance)

Root level exception in OnGUI(): System.MissingMethodException: Method not found: bool RimWorld.Planet.WorldRendererUtility.get_WorldRenderedNow()
[Ref 2F978662]
at LabelsOnFloor.DesignationCategoryDef_ResolvedAllowedDesignators_Patch.Postfix (System.Collections.Generic.IEnumerable`1[Verse.Designator]& __result, Verse.DesignationCategoryDef& __instance) [0x00005] in <51f41912d17a4f7385e5428ec4ac17a4>:0
- POSTFIX falconne.LabelsOnFloor: Void LabelsOnFloor.DesignationCategoryDef_ResolvedAllowedDesignators_Patch:Postfix(IEnumerable`1& __result, DesignationCategoryDef& __instance)

appears to be an issue with trying to call a method that no longer exists and is breaking the draw loop.
(I do have 400+ mods so it could just be a weird conflict, but removing this mod fixed the issue)
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