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For instance, mine is: "E:\SteamLibrary\steamapps\workshop\content\108600\3536052310\mods\Neat_Building\42\media\scripts\entities" instead of the original post's (C:\) Drive
And if you don't know how to get to PowerShell:
1. Press the Windows (⊞ Win) key
2. Type in "PowerShell"
3. Should be the first result which is a command console
No PowerShell? Edit these files manually and replace “face single" or "face Single” with “face SINGLE”:
agricultural\workstations\entity_cooking_pit.txt
agricultural\workstations\entity_simple_cooking_pit.txt
blacksmith\workstations\entity_charcoal_burner.txt
blacksmith\workstations\entity_charcoal_pit.txt
blacksmith\workstations\entity_furnace_iii.txt
furniture\entity_other_log_stool.txt
neat_expand\fences\entity_fences_logcorner.txt
neat_expand\floors\entity_welding_meshfloor.txt
neat_expand\furniture\entity_furniture_smallwoodencase.txt
neat_expand\furniture\entity_welding_shopclothingstandrack.txt
neat_expand\furniture\entity_wood_fancycornerbookcase.txt
neat_expand\outdoors\entity_welding_ironbandbarzier.txt
outdoors\entity_chopping_block.txt
outdoors\entity_tree_stump.txt
walls\entity_woodenpole.txt
Where to find the files (Windows):
• Default path (drive may vary):
C:\Program Files (x86)\Steam\steamapps\workshop\content\108600\3536052310\mods\Neat_Building\42\media\scripts\entities
• Steam Library → right-click “Project Zomboid” → Properties… → Installed Files → Browse…
This opens …\steamapps\common\ProjectZomboid. From there, click “steamapps” in the path bar, then go to:
…\workshop\content\108600\3536052310\mods\Neat_Building\42\media\scripts\entities
(Note: your Steam library might be on D:\ or E:\ instead of C:\.)
Step A — delete or rename to “.off” these 3 files:
…\neat_expand\outdoors\entity_outdoor_smalllogpile1.txt
…\outdoors\entity_tarp_shelter.txt
…\walls\entity_metal_wallframe.txt
Step B — edit these files and replace “face single” or “face Single” with “face SINGLE”:
agricultural\workstations\entity_cooking_pit.txt
agricultural\workstations\entity_simple_cooking_pit.txt
blacksmith\workstations\entity_charcoal_burner.txt
blacksmith\workstations\entity_charcoal_pit.txt
blacksmith\workstations\entity_furnace_iii.txt
furniture\entity_other_log_stool.txt
neat_expand\fences\entity_fences_logcorner.txt
neat_expand\floors\entity_welding_meshfloor.txt
neat_expand\furniture\entity_furniture_smallwoodencase.txt
neat_expand\furniture\entity_welding_shopclothingstandrack.txt
neat_expand\furniture\entity_wood_fancycornerbookcase.txt
neat_expand\outdoors\entity_welding_ironbandbarzier.txt
outdoors\entity_chopping_block.txt
outdoors\entity_tree_stump.txt
walls\entity_woodenpole.txt
After that you can enable: Neat UI → [B42] Neat Crafting V1.5 → Neat Building → Neat Building – Addon XP Display.
Note: Workshop updates may overwrite changes, so you might need to re-apply.
Why: Neat Building’s crash happens while PZ parses entity/sprite scripts. Those .txt definitions load before any later mod runs, and PZ doesn’t let a later mod remove/override them. If we try to redeclare them, we just add more “Tile duplicate” errors.
So for now it’s either:
• the file edits described above, or
• an update to the base Neat Building from Rocco (or a patched fork allowed by the base mod author).
The addon itself can’t fix this from “on top”, sorry.
THANK YOU!