Space Engineers

Space Engineers

Eli Dang's Holo Hud [Open Source]
Game Crashes instantly when Entering any Cockpit
Not sure if its this, but when i enter a cockpit my game Immediately crashes.


2025-10-07 06:13:57.090 - Thread: 1 -> Exception: System.FormatException: Input string was not in a correct format.
at System.Number.ParseDouble(String value, NumberStyles options, NumberFormatInfo numfmt)
at System.Convert.ToDouble(String value)
at EliDangHUD.CircleRenderer.Convert2Credits(String cr)
at EliDangHUD.CircleRenderer.UpdateCredits()
at EliDangHUD.CircleRenderer.UpdateAfterSimulation()
at Sandbox.Game.World.MySession.UpdateComponents()
at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime)
at Sandbox.MySandboxGame.Update()
at Sandbox.Engine.Platform.Game.UpdateInternal()
at Sandbox.Engine.Platform.Game.RunSingleFrame()
at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.<Run>b__0()
at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
at Sandbox.Engine.Platform.Game.RunLoop()
at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
at SpaceEngineers.MyProgram.Main(String[] args)
2025-10-07 06:13:57.105 - Thread: 1 -> Exception occurred: System.FormatException: Input string was not in a correct format.
at System.Number.ParseDouble(String value, NumberStyles options, NumberFormatInfo numfmt)
at System.Convert.ToDouble(String value)
at EliDangHUD.CircleRenderer.Convert2Credits(String cr)
at EliDangHUD.CircleRenderer.UpdateCredits()
at EliDangHUD.CircleRenderer.UpdateAfterSimulation()
at Sandbox.Game.World.MySession.UpdateComponents()
at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime)
at Sandbox.MySandboxGame.Update()
at Sandbox.Engine.Platform.Game.UpdateInternal()
at Sandbox.Engine.Platform.Game.RunSingleFrame()
at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.<Run>b__0()
at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
at Sandbox.Engine.Platform.Game.RunLoop()
at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
at SpaceEngineers.MyProgram.Main(String[] args)
2025-10-07 06:13:57.106 - Thread: 1 -> Showing message
2025-10-07 06:13:57.108 - Thread: 1 -> MyInitializer.OnCrash
2025-10-07 06:13:57.109 - Thread: 1 -> var exception = System.FormatException: Input string was not in a correct format.
at System.Number.ParseDouble(String value, NumberStyles options, NumberFormatInfo numfmt)
at System.Convert.ToDouble(String value)
at EliDangHUD.CircleRenderer.Convert2Credits(String cr)
at EliDangHUD.CircleRenderer.UpdateCredits()
at EliDangHUD.CircleRenderer.UpdateAfterSimulation()
at Sandbox.Game.World.MySession.UpdateComponents()
at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime)
at Sandbox.MySandboxGame.Update()
at Sandbox.Engine.Platform.Game.UpdateInternal()
at Sandbox.Engine.Platform.Game.RunSingleFrame()
at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.<Run>b__0()
at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
at Sandbox.Engine.Platform.Game.RunLoop()
at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
at SpaceEngineers.MyProgram.Main(String[] args)
2025-10-07 06:14:00.557 - Thread: 1 ->
================================== CRASH INFO ==================================
AppVersion: 01_207_022
GameName: Space Engineers
IsOutOfMemory: False
IsGPU: False
IsNative: False
IsTask: False
IsExperimental: True
ProcessRunTime: 329
PCUCount: 327140
IsHang: False
GCMemory: 4819
GCMemoryAllocated: 4819
HWAvailableMemory: 2269
ProcessPrivateMemory: 19416
AnalyticId: SE
================================== OFNI HSARC ==================================

2025-10-07 06:14:00.557 - Thread: 1 -> Log Closed
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Showing 1-1 of 1 comments
0-Fenix-0  [developer] 9 Oct @ 7:35pm 
This should be updated now, if for whatever reason the credits system in the game is returning a string that can't be parsed to a double it will display 0.00 instead.
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Showing 1-1 of 1 comments
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