Space Engineers

Space Engineers

Eli Dang's Holo Hud [Open Source]
[Fixed] Bug - occasional crash when joining a server
heya; great mod and excited to play with it. i'm just popping this crash log in case it helps you find a CTD. this will be version 2.13, i'll update to 2.14 next time i relaunch the server and see if that helps.

2025-09-29 18:28:02.727 - Thread: 101 -> Initialized large grid Static Grid 4615 10716 PCU 2025-09-29 18:28:02.805 - Thread: 1 -> Raising event on object which is not recognized by replication: Sandbox.Game.Components.MyCharacterStatComponent 2025-09-29 18:28:02.805 - Thread: 7 -> Raising event on object which is not recognized by replication: Sandbox.Game.Components.MyCharacterStatComponent 2025-09-29 18:28:02.805 - Thread: 11 -> Raising event on object which is not recognized by replication: Sandbox.Game.Components.MyCharacterStatComponent 2025-09-29 18:28:02.853 - Thread: 1 -> Raising event on object which is not recognized by replication: Default_Astronaut_Female 2025-09-29 18:28:02.854 - Thread: 1 -> Raising event on object which is not recognized by replication: Default_Astronaut_Female 2025-09-29 18:28:03.032 - Thread: 1 -> Exception: System.NullReferenceException: Object reference not set to an instance of an object. at EliDangHUD.GridHelper.GetClusterType(IMySlimBlock block) at EliDangHUD.GridHelper.InitializeLocalGridBlocks() at EliDangHUD.GridHelper.InitializeLocalGrid() at EliDangHUD.GridHelper.UpdateLocalGrid() at EliDangHUD.CircleRenderer.UpdateAfterSimulation() at Sandbox.Game.World.MySession.UpdateComponents() at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime) at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.<Run>b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at SpaceEngineers.MyProgram.Main(String[] args) 2025-09-29 18:28:03.049 - Thread: 1 -> Exception occurred: System.NullReferenceException: Object reference not set to an instance of an object. at EliDangHUD.GridHelper.GetClusterType(IMySlimBlock block) at EliDangHUD.GridHelper.InitializeLocalGridBlocks() at EliDangHUD.GridHelper.InitializeLocalGrid() at EliDangHUD.GridHelper.UpdateLocalGrid() at EliDangHUD.CircleRenderer.UpdateAfterSimulation() at Sandbox.Game.World.MySession.UpdateComponents() at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime) at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.<Run>b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at SpaceEngineers.MyProgram.Main(String[] args) 2025-09-29 18:28:03.049 - Thread: 1 -> Showing message 2025-09-29 18:28:03.049 - Thread: 1 -> MyInitializer.OnCrash 2025-09-29 18:28:03.049 - Thread: 1 -> var exception = System.NullReferenceException: Object reference not set to an instance of an object. at EliDangHUD.GridHelper.GetClusterType(IMySlimBlock block) at EliDangHUD.GridHelper.InitializeLocalGridBlocks() at EliDangHUD.GridHelper.InitializeLocalGrid() at EliDangHUD.GridHelper.UpdateLocalGrid() at EliDangHUD.CircleRenderer.UpdateAfterSimulation() at Sandbox.Game.World.MySession.UpdateComponents() at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime) at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.<Run>b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at SpaceEngineers.MyProgram.Main(String[] args) 2025-09-29 18:28:03.067 - Thread: 1 -> ================================== CRASH INFO ================================== AppVersion: 01_207_022 GameName: Space Engineers IsOutOfMemory: False IsGPU: False IsNative: False IsTask: False IsExperimental: True ProcessRunTime: 3530 PCUCount: 19520 IsHang: False GCMemory: 1811 GCMemoryAllocated: 1811 HWAvailableMemory: 11166 ProcessPrivateMemory: 16853 AnalyticId: SE ================================== OFNI HSARC ================================== 2025-09-29 18:28:03.067 - Thread: 1 -> Log Closed
Last edited by Ruka; 5 Oct @ 8:58am
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Showing 1-4 of 4 comments
MrFox 29 Sep @ 9:27am 
This is still happing...
0-Fenix-0  [developer] 29 Sep @ 11:25am 
This is a bug with the GetClusterType() logic I built. I think I know the problem and will post an update tonight.
0-Fenix-0  [developer] 29 Sep @ 9:39pm 
I believe I have corrected this now, hopefully you can confirm
Ruka 5 Oct @ 8:57am 
seems all good now, haven’t seen this issue since. thank you!
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Showing 1-4 of 4 comments
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