XCOM 2
Monster Perk Pack
 This topic has been pinned, so it's probably important
M0NSTER  [developer] 4 Aug @ 1:13pm
PERK LIST
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; Class Abilities
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BasicConditioning_MPP Gain 2 HP.
PlotArmor_MPP Upon taking lethal damage, lose consciousness instead of dying. Triggers once per mission. While Unconscious you can be revived with Revival Protocol or a similar effect. Mindshield and other similar effects will prevent you from going unconscious, but Plot Armor will still save you from one attack that would otherwise be lethal.
Guardian_MPP Overwatch triggers for multiple targets 100% of the time as long as ammo is available.
Resilience_MPP If no enemy is visible at the beginning of your turn, heal to full health.

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; Gremlin Abilities
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Refresh_MPP Restores 2 health to the soldier and surrounding allies. Removes Burning, Acid, and Poison. 1 charge per mission.
Supercharge_MPP All GREMLIN abilities gain an additional charge.


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; Gunslinger Class Abilities
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Desperado_MPP Standard pistol fire and Deadeye cost an action and do not automatically end the turn if you have any actions remaining. (also grants a pistrol replacement ability PistolStandardShot_MPP)
Potential_Gunslinger_MPP Gain +15 Crit.
Deadeye_MPP Take a shot with a -25% Aim penalty for a +50% damage boost.
WarmWelcome_MPP The first non-reaction single shot in each clip Disorients the target. (will only work with Deadeye_MPP, LightningHands_MPP & PistolStandardShot_MPP)
FondFarewell_MPP The last shot in each clip for single target skills deals double damage.
QuickReload_MPP Reload your weapon free of charge.
LightningHands_MPP Fire your Pistolat a target. This attack does not cost an action. Lightning Hands has a 3 turn cooldown.

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; Envoy Class Abilities
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NeuralNetworkAbility_MPP Gain +10 Aim for each enemy in the Neural Network while enemies lose 2 Will. Certain abilities will add units to the Neural Network.
BattleMadness_MPP Psionically attack an enemy's mind making them go Berserk and attack a nearby target. Adds them to the Neural Network. Cannot target enemies in the Neural Network.
Stupor_MPP Psionically stun a target for 1-2 actions and adds them to the Neural Network. Cannot target enemies in the Neural Network.
Levitation_MPP Lifts an enemy into the air, granting your squad addtional Aim against the enemy. Cannot target enemies in the Neural Network.
Slam_MPP Levitation slams the targeted enemy into the ground dealing falling damage which will bypass Armor, Shields and Sustain Effects. Adds them to the Neural Network.
Mindflay_MPP Lash out with your mind, dealing mental damage to all enemies on the Neural Network.
MindLash_MPP Mindflay deals additional damage to each enemy in the Neural Network.
NetworkRegen_MPP Heal 1 HP for each enemy in the Neural Network at the start of the turn.
Crowdsource_MPP Gain +5 Aim and +19 Critical Chance for each enemy in the Neural Network.
Collar_MPP Mind Control an enemy in the Neural Network until the end of the player phase.
Puppeteer_MPP Mind control all enemies in the Neural Network. 1 use per mission.
Puppeteer_Domination_MPP Puppeteer is upgraded to permanently mind control all enemies on the Neural Network."
Potential_Envoy_MPP Gain +2 HP and +20 Dodge.
Last edited by M0NSTER; 5 Aug @ 7:24pm