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- Low corruption + Strong growth + Happiness
- +20% Tourism (quietly enormous), +10% trade
- *Manual Mining* control (Merchantile's crown jewel)
- And the Corporate Navy's pre-tax maintenance
...pushes Terrans into "Way of the Ancients without the maintenance reduction plus abilities" territory. In my run, Tourism alone did 8B by 2860 while holding 1.6B GDP, then 25B by 2880 after terraforming - some years dwarfing ALL other State income *combined*. Tourism also steals private credits from other empires and turbocharges migration, which compounds growth. It's the healthiest private-to-state conversion in the game, especially when you build fewer stations (fewer targets) and keep taxes low. Don't underestimate these bonuses.With the Corporate Navy getting thousands of credits of pre-tax maintenance that doesn't cannibalize research or growth funding, and Terrans print durable power (more on their combat impact later).
Suggestions: (some, not all)
A better approach: Give ECs unique capabilities.
Create a shield-piercing environmental hazard around Sol that only EC hull can transit through via unique high-reactive armor + repair bonus baked into the hull. This prevents the AI from spoiling the Terra narrative and makes the EC essential without nerfing explorers.
Populate the shroud with many weak but armor-biased monsters. A fleet could brute force it at great opportunity cost; an EC can solo it slowly. This also explains why ECs exist: they're unique pathfinders and expeditionary hulls that can get places nothing else can.
With elite mining yields, after clearing Terra, now the state has a reason to manually task an EC for Hyper Crystal and super luxuries, especially on discovery.
Merge two EC component techs into the hull tech or grant them via the Terra hint world events to keep research bloat down.
If anything, to truly support tall-but-thick growth (big pop, few worlds), consider one early-mid-game Terran pop bump via events. A hidden Terran independent at <20 suitability generated on discovery - expensive to integrate but juicy for migration. You could also thread this through the Ghost Fleet or one of the Terra clue chains. The point: more Terrans sooner without Space-Orcing the map, like all the AI empires want to do.
Suggestions:
Ackdarian, Ikkuro, Kiadian, Securan, Wekkarus, Atuuk (functionally neutral toward Terrans)
Teekan, Zenox, Ugnari
Haakonish, Mortalen, Quameno
Boskara, Dhayut, Gizureans
Axis-leaning races lack safe neighbors, and when any bug gets ahead, the friendliness network dog-piles them. Without powerful strengths, they struggle under the weight before the Shakturi come. The Web of Destiny usually props up the Ikkuro; the Boskara Conformity rarely matters.
Two ways to help:
2 Boskara + 1 extra Dhayut/Giz to build defensive pairs that are pre-bond before the Axis event. It creates smaller, sharper blocs that don't fold to a 1v4.
Reduce extreme biases to max -80 (except the Shakturi and, to a lesser degree, the Boskara) and lift average unfriendliness toward -40. You'll get more small clusters and fewer universal hate-targets.
Suggestions:
Worse FTL efficiency, speed and slow activation, the turn rate of slugs, a daunting construction speed penalty, a significant Hexodorium cost.
Beef up inherent targeting, enable them to move and maneuver better, increase power output passively, provide a major damage repair bonus, dramatically increase hull reactive rating.
If anything, give them a faster RoF between shots in a volley, so their volleys are tighter and more resilient to PD.
This is very fun, but it also means the civilian tail wags the military dog. This means the "State Navy budget tension" vanishes because the civilians carry a large, pre-tax stick.
The earlier economic solutions should mitigate this, but its worth emphasizing how effective these ships were with missiles. I considered not using defense fleets at all.
Still, it could use some sandbags pulled from the economic scales. Exploration Cruisers want a job only they can do. Shakturi deserve a foothold. A tiny nudge to diplomacy and espionage would make the midgame less one-sided and the late game more dramatic.
"On Earth, peace to men of good will."
There is a lot I can learn from this and I´m really grateful for the detailed analysis on many of the different aspects...
I already had some ideas reading thru of the suggestions and have to ponder about implementation and ramifications....
I agree on many of the suggestions and will revisit these elements.
Some are easy fixes > heavy ships > economics some others need pondering and some cannot be implemented due to engine limitations (unfortunately)
but...things can be done!
However I have no idea what is going on with Espionage...it cannot be altered anyway as there is no xml access to it so whatever created the effect of being Terrans opague...I have no idea but there is a race and/or gov bonus I can apply - and thus give others more success chance
Lots of things to consider now and I love it.
Just researched the 2 techs leading to it and voila !
https://postimg.cc/Dm5GgVF2
Also, that game got "Blitzed", true !?! Maybe even on automation - lol
Missed part of the Terra arc, did not repair the Hyperion...
Still a lot to take away from it! Thank you so much
...but that Destroyer Long Range Sensor exploit!!!...errrr, that not happen again...they all get nerfed to oblivion now.
Only ships to mount Long Range Sensor will be Recon Cruiser and Command Cruisers in next version.
The Recon Cruiser job...is to spy on enemies far away as it can jump directly 600M....and in
the future I want it to be the tool to find ....you see!
Corporate Navy strong cause busloads of money. I will remove all bonuses to trade, tourism, happiness etc
Blitzed? Yeah, it was kind of fast, but tech rate and all was set to normal. I considered the Terran Republic the victors before the Shakturi were defeated.
Gonna miss having thorough LRS coverage in enemy space. Hadn't thought about it this way, but having that might be a powerful advantage that isn't intended to be easy to get. Always took it for granted, since the AI often takes LRS on their ships, I'd assumed they usually get good coverage too. Might have reason to use monitoring stations again.
What is interesting though is the amount of surviving empires...
Ok, so next goal is to make them aliens like Terrans a little less as it seems that it is still on autopilot to become everybody´s darling and give them bugs some leeway from the others by not hating them too much.
Also Shakturi get couple new techs and buildings, wish we would get some sort of slider to determine their strength on arrival as often they are almost DOA because of the attrition that is setting in once all-out war breaks out and their allie/s are not a huge empire.