Project Zomboid

Project Zomboid

[B42]Neat Building + More Buildings V1.3
 Denne tråd er blevet fastgjort, så den er sikkert vigtig
Rocco  [udvikler] 27. juli kl. 11:48
Bug Report
Here you can give me feedback on the bugs you encounter.
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Viser 1-15 af 45 kommentarer
Luxichan_ 27. juli kl. 16:45 
When I activate ur mod the world I try to open crashes and tells me to look into console.txt
d4n13lus 27. juli kl. 17:04 
the biuldig menu dont open

STACK TRACE
-----------------------------------------
function: calculateLayout -- file: NB_BuildingRecipeList_Panel.lua line # 74 | MOD: Neat Building
function: calculateLayout -- file: NB_CellRecipeList.lua line # 53 | MOD: Neat Building
function: calculateLayout -- file: ISTableLayout.lua line # 466 | Vanilla
function: calculateLayout -- file: ISTableLayout.lua line # 116 | Vanilla
function: createWindow -- file: NB_OverrideISEntity.lua line # 40 | MOD: Neat Building
function: OpenBuildWindow -- file: NB_OverrideISEntity.lua line # 77 | MOD: Neat Building
function: onOptionMouseDown -- file: ISEquippedItem.lua line # 528 | Vanilla
function: onOptionMouseDown -- file: ISEquippedItemOverride.lua line # 34 | MOD: Livestock zones expanded
function: onMouseUp -- file: ISButton.lua line # 56 | Vanilla

LOG : Lua f:76109, t:1753660880964> Calculated pool size: 2
LOG : Lua f:76109, t:1753660880967> Updated recipe list: 170
LOG : Lua f:76109, t:1753660880969> Updated recipe list: 170
LOG : Lua f:76109, t:1753660880969> Calculated pool size: 12
LOG : General f:76109, t:1753660880970> -----------------------------------------
Sidst redigeret af d4n13lus; 27. juli kl. 17:05
Grunil Master 27. juli kl. 22:21 
Getting error when i trie to open building menu (and menu don't open).
Don't using any special mods exept all KI5, Dehocolic, open all containers, fonctionnel gutters.
Phade 27. juli kl. 23:04 
`function: calculateLayout -- file: NB_BuildingRecipeList_Panel.lua line # 74 | MOD: Neat Building
function: calculateLayout -- file: NB_CellRecipeList.lua line # 53 | MOD: Neat Building
function: calculateLayout -- file: ISTableLayout.lua line # 466 | Vanilla
function: calculateLayout -- file: ISTableLayout.lua line # 116 | Vanilla
function: createWindow -- file: NB_OverrideISEntity.lua line # 40 | MOD: Neat Building
function: OpenBuildWindow -- file: NB_OverrideISEntity.lua line # 77 | MOD: Neat Building
function: onOptionMouseDown -- file: ISEquippedItem.lua line # 528 | Vanilla
function: onMouseUp -- file: ISButton.lua line # 56 | Vanilla
java.lang.RuntimeException: Object tried to call nil in calculateLayout
at se.krka.kahlua.vm.KahluaUtil.fail(KahluaUtil.java:100)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:954)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:173)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1963)
at se.krka.kahlua.vm.KahluaThread.pcallBoolean(KahluaThread.java:1902)
at se.krka.kahlua.integration.LuaCaller.protectedCallBoolean(LuaCaller.java:104)
at zombie.ui.UIElement.onMouseUp(UIElement.java:1634)
at zombie.ui.UIElement.onMouseUp(UIElement.java:1589)
at zombie.ui.UIElement.onConsumeMouseButtonUp(UIElement.java:1696)
at zombie.ui.UIManager.updateMouseButtons(UIManager.java:857)
at zombie.ui.UIManager.update(UIManager.java:716)
at zombie.GameWindow.logic(GameWindow.java:326)
at zombie.GameWindow.frameStep(GameWindow.java:916)
at zombie.GameWindow.mainThreadStep(GameWindow.java:642)
at zombie.MainThread.mainLoop(MainThread.java:76)
at java.base/java.lang.Thread.run(Unknown Source)

Whats the easiest solution for this?
`
Rocco  [udvikler] 28. juli kl. 2:35 
Oprindeligt skrevet af Phade:
Oprindeligt skrevet af Grunil Master:
Oprindeligt skrevet af d4n13lus:
Oprindeligt skrevet af Grunil Master:

Fix~try resub the mod
UsatoAsashi 28. juli kl. 3:07 
Doesn't work
After resizing the window and trying to switch the grid/list layout, it doesn't conform to the current resized panel unless you drag the resize corner a little bit and it automatically readjusts.

Let me know if you need more details.

Edit: Added video snip (streamable)

Video Sample[streamable.com]
Sidst redigeret af Claritas; 28. juli kl. 5:03
Sego 28. juli kl. 5:14 
Oprindeligt skrevet af Luxichan_:
When I activate ur mod the world I try to open crashes and tells me to look into console.txt
Same
TheEngine 28. juli kl. 9:17 
Oprindeligt skrevet af UsatoAsashi:
Doesn't work

do you have any more information other than that? maybe try searching "StackTrace" in your error log and posting that instead of "Doesn't Work"
@rocco it's work for me now, thanks a lot !
Codemonkey3 28. juli kl. 10:07 
Can't get it to work. Completely clean game, no mods except Neat Building, Crafting and NeatUI Framework.

When I click on the building menu, it creates an error and the building menu does not open.

This is the lua error generated in debug mode if that helps.
https://i.postimg.cc/XY2HtVc5/Neat-Building.png
Rocco  [udvikler] 28. juli kl. 10:08 
Oprindeligt skrevet af Codemonkey3:
Can't get it to work. Completely clean game, no mods except Neat Building, Crafting and NeatUI Framework.

When I click on the building menu, it creates an error and the building menu does not open.

This is the lua error generated in debug mode if that helps.
https://i.postimg.cc/XY2HtVc5/Neat-Building.png
try resub the mod
Codemonkey3 28. juli kl. 16:38 
Resubbing worked
We should be able to use the mason's trowel for construction of walls/plastered walls (i.e. Garage Walls, etc.)
Rocco  [udvikler] 29. juli kl. 2:27 
Oprindeligt skrevet af Claritas:
We should be able to use the mason's trowel for construction of walls/plastered walls (i.e. Garage Walls, etc.)
what do you mean,like use mason's trowel as input?
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