Victoria 3

Victoria 3

Project Utopia - Extended Timeline - Early Access
 This topic has been pinned, so it's probably important
Reloader  [developer] 3 Aug @ 8:08am
Technical Preview Wiki
As part of technical preview there will be a very limited wiki:

Bauxite Spawn:
Generic: Sulfur x0.5

Rare Earths spawns:
Generic: Gold Fields + Mines x1
Large (30): Minas Gerais, Hinggan, Western Australia
Medium (20): South Madagascar, Congo, California, Tonkin, Malaya, Kola
Small (10): Norrland, Quebec, Northwest Territories, Baja California, Formosa
Tiny (3): Rhone, Aquitaine, Bavaria, Saxony, Northern Serbia, Talinn

Service Workers Wage Multiplier: 2

Instructions to add Resources to existing non-utopia save
In case anyone else add this after game start, you can save your game in debug mode, then open it in notepad, find a state you wanna add resources to, and edit it
the end of the resource deposit list should look something like this:

} {
type="bg_fishing"
amount=5
} {
type="bg_oil_extraction"
discovered_amount=20
} {
type="bg_bauxite_mining"
amount=25
} {
type="bg_rare_earths_mining"
discovered_amount=5
} }
region=STATE_SAO_PAULO
Warning: This will only add resources! Laws and Journal entries including New Dawn - core elements of Utopia - will be missing



AI Disclaimer: The mod features many AI generated images and text descriptions. AI is also used to speed up coding through autocomplettion and assisting with refactoring. AI was also used for research supplementing classic sources. AI is NOT used to generate any kind of new ideas or gameplay elements, but may be used to supplement the process. For 1.0 all important text are planned to be fully human written. For images I'll have to see - some real art would be amazing. (PS moved here cause needed more characters for main page)
Last edited by Reloader; 5 Oct @ 8:22am
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Showing 1-6 of 6 comments
Hey, currently playing the mod and I am in 1942 and I have not yet found any Bauxite while having the tech for 10 years. Do I understand it correctly, that there is like a 50% chance for each Sulfur provence to also spawn bauxite? Because I have 8 in my border.
just curious how this is supposed to work and if I am just unlucky or if this is a bug.
Nonetheless, thanks for the mod, it's really cool!
Reloader  [developer] 21 Aug @ 10:27am 
@BoogieMan bauxite doesn't need to discovered it spawns at 50% of sulfur (so if the province has 10 sulfur, it has 5 bauxite)

If the resources are missing, it's like cause of a mod conflict or you haven't started the game with the mod enabled. (However I have the feeling that something with discovering rare earths is off)
BoogieMan 21 Aug @ 12:53pm 
Ah beans. Yeah, I think I remember that the mod was not properly activated when I created my save ... I thought the ressources and laws would show up once you unlock them, but started a new save and they're were there from the start...
Alright, time to start a new save and play it 1945 again!
Stilla a cool mod, I hope I can give proper feedback next time!
fronta 25 Aug @ 12:02pm 
also cant find bauxite
To play with this mod should i start new game?
Reloader  [developer] 25 Aug @ 12:26pm 
@fronta yep a fresh save is needed
Hey, just want to said " great mod" but there is a few thing i want to ask
1. Is rare earth supposed to be that rare ? i can't find it any where
2. Is oil refinery broken ? oil price high but the building keep lossing pors
3. Maybe change capital ships in modern time from battle ship to friagte ? maybe it have more attack but way less defense for balance sake
4. i think Special force should be support by military IG and give it more buff. Special force unit should have high attack and low defense. Maybe they should get buff when they have small number and didnt have tank with it
Last edited by Ozaki Yoshiro; 1 Sep @ 1:09am
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Showing 1-6 of 6 comments
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