Age of Wonders 4

Age of Wonders 4

AoW 3 Races+
HjAa  [developer] 21 Sep @ 11:38pm
Suggestions and upcoming changes
Feel free to post any suggestions you have for changes here. Bear in mind that I prefer imaginative boons and accompanying negative traits rather than just making the boons lesser.
Last edited by HjAa; 23 Sep @ 8:18am
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HjAa  [developer] 21 Sep @ 11:50pm 
In answer to @Butcher Pete:

Thanks for your vivid feedback. My own neurodivergences can relate.

1. Flying is normally a high-level enchantment or big race trait investment. I still consider 3 form points... considerable. Especially when it doesn't affect all units. While I agree that it isn't as powerful as in the prequel, I just don't think it's fun or fitting, as they don't have wings but just feathers.

2. You're wrong regarding my evasion. It does affect melee attacks as well, although not AoE or targeted spell abilities. Try playing Ogre Heritage into Halfling Heritage.

3. Thank you for trying the Goat Heritage. I don't believe Agrarian is added by another mod, so I won't count that. You might be right in that it's fun but OP; although that forces a very specific playstyle to exploit it. It is a big point in your argument is that the AI won't be able to use it, I feel, so this could all be adjusted. Perhaps just halfing the penalty, bonuses and Imperium discounts. Another thing to do is to not make this apply to vassals, but that loses a bit of the mechanics of dropping cities more easily.

4. "Safety in small herds" is not a weird name. :HappyMask: Goats prefer herds of 10-12 individuals to be able to create subgroups, preserve hierarchy and form closer relations with fewer individuals. The way a city works now, you'd stop around 5-6 population if you don't have neighbouring cities.

5. Fainting Goats is a very fun idea. Haha. I'm not sure I'm down with the morale penalty, as I like that being exclusive for Ratkin. But maybe some other effects of goatkin dying near you. Some risk of freezing up, somehow. Could be a bit too dramatic but could stand playing around with.
HjAa  [developer] 23 Sep @ 9:28am 
:WheelOfAges: Something I'd love to add to Simians' Bamboo Warfare ability is to remove movement penalties for traversing obstacles when doing combat in forested regions, thinking of how monkeys swing from tree to tree. Can't find a way to manipulate obstacle movement penalty, however, so if anyone knows anything, let me know! :WheelOfAges:
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