Rivals of Aether

Rivals of Aether

Soul [ INCOMPLETE ]
Code Error
___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Other Event: User Defined 0
for object oTestPlayer:

first index out of bounds request 8 maximum size is 6
############################################################################################
--------------------------------------------------------------------------------------------
called from - gml_Script_ugc_script_call (line 11)
called from - gml_Script_state_update (line 12)
called from - gml_Object_oTestPlayer_Other_10 (line 21)
called from - gml_Script_AdvanceGameFrame (line 36)
called from - gml_Script_NetworkAdvanceFrame (line 201)
called from - gml_Object_NetworkManager_Step_0 (line 231)
< >
Showing 1-8 of 8 comments
AbjectBark  [developer] 13 Jul @ 11:23pm 
I'm confused on what's happening here, since the state shouldn't be getting set in Other_10 (User Event 0) and I haven't been getting this issue, So I would assume it's likely some sort of issue on The Controlled Character's Side, Can you Check if that happens with any other Characters?
i think it has something to do with the cpus that can be spawned when testing the character as i tried to assume control over that character and the game immediately crashed with that exact error message, probably because there is no way to access the character aside form testing the character and then the game has nothing in the code to account for the player somehow managing to take control of that type of cpu so it just decides to die
AbjectBark  [developer] 14 Jul @ 2:33am 
Well then, I probably fixed that then when I uncommented the Lines that I forgot that I had commented when I was messing around
yeah the game still dies with trying to possess the test cpus i think it might just be because the game literally never expects that case to pop up and it doesn't know how to handle that either that or the code for the test character is just far too different than the regular characters so the game just gives up on trying to handle it
AbjectBark  [developer] 14 Jul @ 12:39pm 
Alrighty, Fixed the Error Via switching making the Test Characters Use the Old Control Code (Just like what I did with Custom Characters)
___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of <Unknown Event>
for object oPlayer:

second index out of bounds request 0,2 maximum size is 1
############################################################################################
--------------------------------------------------------------------------------------------
called from - gml_Script_delete_player (line 33)
called from - gml_Object_oPlayer_CleanUp_0 (line 4)
called from - gml_Script_instance_destroy_v (line 21)
called from - gml_Script_instance_destroy_v (line 5)
called from - gml_Script_vm_gml_thread_exec_slice_call_fn0 (line 5)
called from - gml_Script_vm_gml_thread_exec_slice_call (line 4)
called from - gml_Script_gml_thread_exec (line 712)
called from - gml_Script_gml_program_call (line 16)
called from - gml_Script_ugc_script_call (line 27)
called from - gml_Script_user_event (line 47)
called from - gml_Script_vm_gml_thread_exec_slice_call_fn0 (line 5)
called from - gml_Script_vm_gml_thread_exec_slice_call (line 4)
called from - gml_Script_gml_thread_exec (line 700)
called from - gml_Script_gml_program_call (line 16)
called from - gml_Script_ugc_script_call (line 27)
called from - gml_Script_state_update (line 3079)
called from - gml_Object_oPlayer_Other_10 (line 84)
called from - gml_Script_AdvanceGameFrame (line 36)
called from - gml_Script_NetworkAdvanceFrame (line 201)
called from - gml_Object_NetworkManager_Step_0 (line 231)

My game always says this instead.

No clue what it means, but hope it helps :)
Last edited by Titanium Chimera; 14 Jul @ 3:09pm
AbjectBark  [developer] 14 Jul @ 4:43pm 
Originally posted by Titanium Chimera:
___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of <Unknown Event>
for object oPlayer:

second index out of bounds request 0,2 maximum size is 1
############################################################################################
--------------------------------------------------------------------------------------------
called from - gml_Script_delete_player (line 33)
called from - gml_Object_oPlayer_CleanUp_0 (line 4)
called from - gml_Script_instance_destroy_v (line 21)
called from - gml_Script_instance_destroy_v (line 5)
called from - gml_Script_vm_gml_thread_exec_slice_call_fn0 (line 5)
called from - gml_Script_vm_gml_thread_exec_slice_call (line 4)
called from - gml_Script_gml_thread_exec (line 712)
called from - gml_Script_gml_program_call (line 16)
called from - gml_Script_ugc_script_call (line 27)
called from - gml_Script_user_event (line 47)
called from - gml_Script_vm_gml_thread_exec_slice_call_fn0 (line 5)
called from - gml_Script_vm_gml_thread_exec_slice_call (line 4)
called from - gml_Script_gml_thread_exec (line 700)
called from - gml_Script_gml_program_call (line 16)
called from - gml_Script_ugc_script_call (line 27)
called from - gml_Script_state_update (line 3079)
called from - gml_Object_oPlayer_Other_10 (line 84)
called from - gml_Script_AdvanceGameFrame (line 36)
called from - gml_Script_NetworkAdvanceFrame (line 201)
called from - gml_Object_NetworkManager_Step_0 (line 231)

My game always says this instead.

No clue what it means, but hope it helps :)
This one is Apparently an Issue on Rival's Side, Googled the second index error, and found a reddit post that gives an instruction on how to fix it on the Player's Side: https://gtm.steamproxy.vip/app/383980/discussions/2/4030223299347851882/
Oh, alright, thanks
< >
Showing 1-8 of 8 comments
Per page: 1530 50