S.T.A.L.K.E.R.: Shadow of Chornobyl - Enhanced Edition

S.T.A.L.K.E.R.: Shadow of Chornobyl - Enhanced Edition

超雄小强
Valeria  [developer] 9 Jul @ 10:18am
EN
Main content:

1. Regain mission weapons: Most items handed over as mission props have now become rewards for other missions. I encourage everyone to do more side quests to regain these equipments - have your cake and eat it, too!

2. No durability loss for special weapons: even if a weapon obtained through killing and looting has insufficient durability, it will automatically get "repaired" after one shot. Your favorite gun shall stay with you! Of course, ordinary weapons will still break :)

3. Optimized the recoil params: Now players can freely spray bullets in full-auto mode. Let's give'em some!

4. Increased damage and accuracy for pistol bullets. Now pistols are no longer toys but real self-defense weapons for real emergencies; and submachine guns are now more killing effective, let's rock' n' roll!

5. Improved the damage and ballistics of 5.45 calibers. The AK series are now a decent option and could be used in the later stages, respect to Kalashnikov🫡

6. Enhanced all special weapons and special armors with more features: made performance differentiations for different versions of the same gears. Pick your favoritos amigo :)

7. Implemented weapon recovery: made those hidden in the final official version available again. TOZ-34, a special sig550, and a RG-6 that fires M203. Of course, I have made performance differentiations compared to the original version.

8. Further improved physical strength of player. Strelok could now sprint further: "Finally, I don't have to drink NON-STOP until dialysis!"

9. Side quests duration extended. No longer worry about mission failure due to time limits cuz, you have 5 days to complete Sid's exploiting missions, take your time!

10. Updated the merchant's inventory. Now some rare bullets (like 5.45 AP rounds) can also be purchased from traders. FN2000 can be bought from the Freedom bastard trader Skinflint with extraordinary high price which is 175000 SR. Maybe we should bring commies back and hang this ♥♥♥♥♥♥♥ capitalist on the street lights?

Special thanks: S.T.A.L.K.E.R. WIKI Chinese Site. Editor-in-Chief: @黑龙之影 for technical support.
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Valeria  [developer] 15 Jul @ 7:05pm 
V1.1 Update
Based on user feedback, certain close range weapons are overly imbalanced, often cause accidental deaths of key NPCs. After careful consideration, we have redesigned the performance of several close range weapons:

1. Viper 5
While addressing the issue of excessively low pistol damage, the Viper 5, as a weapon using pistol ammunition, also gained significant damage benefits, which has seriously disrupted the balance. We have decided to reduce the damage of the Viper 5 while improving its other attributes:

• Range: 100 → 200 ↑

• Base damage: 0.31 → 0.19 ↓

• Bullet spread: 0.25 → 0.22 ↓

• Base recoil: 0.4 → 0.35 ↓

• Additional recoil: 0.2 → 0.14 ↓

• Durability loss per round: 0.05% → 0.01% ↓

• Jam rate: 5% → 2% ↓
The adjusted Viper 5 has a longer TTK but focuses more on overall performance.

2. BM16 (Sawed-off Shotgun)
As one of the beneficiaries of the previous balance adjustments, the sawed-off shotgun has decent damage. However, we forgot to increase its bullet spread and shorten its range. It should only have lethality at close range. We have decided to adjust its range and spread, and limit its firing rate:

• Range: 50 → 13 ↓

• Bullet spread: 0.5 → 1.0 ↑

• Bullet velocity: 400 → 100 ↓

• Fire rate: 500 → 280 ↓

The sawed-off shotgun still dominates at close range, but it should not occupy the position of TOZ 34, which is reward for side mission.

3. Viper 5 (Suppressed Special Version)
This will be the only submachine gun whose damage has not been reduced because we are planning to do something interesting, such as this suppressed MP5 dropped by famous fraudster Vampire:

• Firing modes: 1/3/auto → 1/3 ↓

• Fire rate: 800 → 950 ↑

• Firing interval: 200 → 50 ↓
If we keep its amazing lethality, we have to limit the firing rhythm.

3. Viper 5 (9x18 Special Version)
The MP5 9x18 special version, with a 50-round drum magazine, 900rpm fire rate, and amazing lethality, is obviously an "escapee" in the previous balance adjustment. We have decided to make a PP-Bizon with appearance of Viper 5, reducing its damage, improving accuracy and magazine capacity, while keeping the fire rate at 900rpm unchanged:

• Damage: 30 → 15 ↓

• Magazine capacity: 50 → 64 ↑

• Bullet spread: 0.25 → 0.15 ↓
Go ahead and spray all the 9x18 bullets you stock in personal box! We could now play CSGO in the zone, and RUSH B!

4. Further Enhancement of 5.45
Considering that the fire rate of most 5.45 firearms is generally lower than that of the 5.56 series, we will again increase the damage of all weapons firing 5.45x39 bullets by 10 to enhance the excitement of battles. We stalkers also have our own MAGA:
Make AKs Great Again!
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