Space Engineers

Space Engineers

Kratos Program (Vanilla+ Warfare Weapon Pack)
 This topic has been pinned, so it's probably important
TheRebornAce  [developer] 16 Aug @ 1:11pm
(Known) Bugs/Issues [Last Updated: Sept 27, 2025]
Bugs/Issues
Please let me know of any bugs or issues you may encounter. However, before reporting, I would kindly request that the mod is tested first on its own in a clean world and confirm the issue is not stemming from a compatibility issue with another mod. There are many mods on the workshop and it is impossible to compensate for all. After confirming the mod by itself is fine, determine which other mod is causing the issue. Let me know which mod and the required steps to replicate the problem consistently. I will then try to fix the issue on my end if possible. No guarantees...
You can let me know of such issues either in the comments below or on the official Keen discord server as I float about in there as well. You can also find me in the Vanilla+ Framework discord server.

Known Issues
  • EndOfLife SFX for Thermal Torpedo and EMP does not work on initial game load up. Not sure how to fix this but a world refresh will quickly fix this, and all sounds will be back to normal. Just need to do this each time the game client opens.
  • CIWS turret SFX would at rare times continuously play the firing audio even after engagement. This is due to SE not liking the use of loopable audio for turrets specifically. So, not much I can do on my end except by replacing the audio with a single shot firing SFX. Unfortunately, this does not give the same "brrt" sound that it has now and I am willing to leave it as is since this bug is still very random and rare...
  • Mirroring issue for "Morning-Star" Thermal Torpedo when placing down in Creative Mode.
Last edited by TheRebornAce; 27 Sep @ 8:49pm