RimWorld

RimWorld

Medieval Overhaul: House Zahir
Gooby King  [developer] 5 Jul @ 8:18am
Bugs, Issues and Feedback (Suggestions Welcome)
Reporting thread for issues related to the mod, compatibility issues etc.
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Showing 1-14 of 14 comments
Mataris 5 Jul @ 11:58am 
could you make a version that's not dependant on dlcs, like just a faction + the clothes and weapons pleaseee
Sachiel 5 Jul @ 8:21pm 
getting this error when i load it with VE medieval 2. Could not resolve cross-reference to Verse.ThingDef named VWE_Weapon_FireBomb (wanter=thingDefs)
Gooby King  [developer] 6 Jul @ 12:28pm 
Originally posted by Sachiel:
getting this error when i load it with VE medieval 2. Could not resolve cross-reference to Verse.ThingDef named VWE_Weapon_FireBomb (wanter=thingDefs)
Will look into it asap
Maal 17 Jul @ 12:19am 
Getting a red error

https://gist.github.com/HugsLibRecordKeeper/167a843c14e218425aa2d5e1ff74293b

[Medieval Overhaul: House Zahir - Start of stack trace] Verse.PatchOperationAdd(xpath="/Defs/ThingDef[defName="VAERoy_Peacock"]/tradeTags"): Failed to find a node with the given xpath Verse.PatchOperationSequence: Error in the operation at position=4 Verse.PatchOperationFindMod(Vanilla Animals Expanded — Royal Animals): Error in <match> [End of stack trace] Source file: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3516409179\1.6\Patches\Dromedary.xml UnityEngine.StackTraceUtility:ExtractStackTrace () (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch3 (string) XmlExtensions.ErrorManager:PrintErrors (string,Verse.ModContentPack) XmlExtensions.PatchOperation_Patch:Postfix (Verse.PatchOperation,bool&,System.Xml.XmlDocument) (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.PatchOperation.Apply_Patch2 (Verse.PatchOperation,System.Xml.XmlDocument) (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.LoadedModManager.ApplyPatches_Patch3 (System.Xml.XmlDocument,System.Collections.Generic.Dictionary`2<System.Xml.XmlNode, Verse.LoadableXmlAsset>) Verse.LoadedModManager:LoadAllActiveMods (bool) Verse.PlayDataLoader:DoPlayLoad () Verse.PlayDataLoader:LoadAllPlayData (bool) Verse.Root/<>c:<Start>b__10_1 () Verse.LongEventHandler:RunEventFromAnotherThread (System.Action) Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__28_0 () System.Threading.ThreadHelper:ThreadStart_Context (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object) System.Threading.ThreadHelper:ThreadStart ()
Gooby King  [developer] 17 Jul @ 4:29am 
Originally posted by Maal:
Getting a red error

https://gist.github.com/HugsLibRecordKeeper/167a843c14e218425aa2d5e1ff74293b

[Medieval Overhaul: House Zahir - Start of stack trace] Verse.PatchOperationAdd(xpath="/Defs/ThingDef[defName="VAERoy_Peacock"]/tradeTags"): Failed to find a node with the given xpath Verse.PatchOperationSequence: Error in the operation at position=4 Verse.PatchOperationFindMod(Vanilla Animals Expanded — Royal Animals): Error in <match> [End of stack trace] Source file: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3516409179\1.6\Patches\Dromedary.xml UnityEngine.StackTraceUtility:ExtractStackTrace () (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch3 (string) XmlExtensions.ErrorManager:PrintErrors (string,Verse.ModContentPack) XmlExtensions.PatchOperation_Patch:Postfix (Verse.PatchOperation,bool&,System.Xml.XmlDocument) (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.PatchOperation.Apply_Patch2 (Verse.PatchOperation,System.Xml.XmlDocument) (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.LoadedModManager.ApplyPatches_Patch3 (System.Xml.XmlDocument,System.Collections.Generic.Dictionary`2<System.Xml.XmlNode, Verse.LoadableXmlAsset>) Verse.LoadedModManager:LoadAllActiveMods (bool) Verse.PlayDataLoader:DoPlayLoad () Verse.PlayDataLoader:LoadAllPlayData (bool) Verse.Root/<>c:<Start>b__10_1 () Verse.LongEventHandler:RunEventFromAnotherThread (System.Action) Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__28_0 () System.Threading.ThreadHelper:ThreadStart_Context (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object) System.Threading.ThreadHelper:ThreadStart ()

looking into it rn

Edit: the VAE Royal animals have made peacocks conditional on *not* having Odyssey enabled. I'll just remove them from this trade tag patch for 1.6 all together. Patch should be up in 10 minutes
Gooby King  [developer] 18 Jul @ 7:25pm 
Originally posted by Mataris:
could you make a version that's not dependant on dlcs, like just a faction + the clothes and weapons pleaseee
This is now fixed, dlc is no longer required for 1.6
Gooby King  [developer] 18 Jul @ 7:25pm 
Originally posted by Sachiel:
getting this error when i load it with VE medieval 2. Could not resolve cross-reference to Verse.ThingDef named VWE_Weapon_FireBomb (wanter=thingDefs)
This has been fixed
i noticed while doing some unrelated quest map stuff that you have two missing symbols:
[KCSG] Medieval Overhaul: House Zahir contains 2 missing symbols.
Missing symbol: GibbetCage_DankPyon_IronIngot (needed 38 times)
Missing symbol: SK_Brazier_DankPyon_IronIngot (needed 84 times)
Kamput 18 Aug @ 5:05pm 
Childbirths fail to generate pawns in the Dunewalker player faction. It happens because of the skill requirements for generated pawns of that faction - removing those from the defs fixes the issue. I assume they apply to newborns and since they will never have acceptable skills they fail to generate.
Gooby King  [developer] 18 Aug @ 5:19pm 
thanks for reporting, will fix this issue asap
Nekomimi 21 Aug @ 1:06am 
Hello, I'm getting House Zahir related log error. Could you please help me figure it out?
https://gist.github.com/HugsLibRecordKeeper/e5cfe5dca23beb4200293fc497b65207
Gooby King  [developer] 21 Aug @ 4:55pm 
Originally posted by Nekomimi:
Hello, I'm getting House Zahir related log error. Could you please help me figure it out?
https://gist.github.com/HugsLibRecordKeeper/e5cfe5dca23beb4200293fc497b65207
should be fixed, accidentally pushed a really bad patch for a mod in my last update that shouldn't be there. should be gone now. Was a test patch that got bundled in. let me know if it persists.
Last edited by Gooby King; 21 Aug @ 4:56pm
Nekomimi 23 Aug @ 2:54am 
Originally posted by Gooby King:
Originally posted by Nekomimi:
Hello, I'm getting House Zahir related log error. Could you please help me figure it out?
https://gist.github.com/HugsLibRecordKeeper/e5cfe5dca23beb4200293fc497b65207
should be fixed, accidentally pushed a really bad patch for a mod in my last update that shouldn't be there. should be gone now. Was a test patch that got bundled in. let me know if it persists.
After using RimSorts' "resubscribe" to ensure mod is up to date...

Yep! No errors!
Leekseeker 20 Sep @ 12:46am 
styles for MO are not loading properly in 1.5, I have found the cause though.

Could you add ThingStylesMO.xml from DLC/Ideology/1.6/Defs/ to 1.5/Defs/

and add the MO bits from DLC/Ideology/1.6/Defs/StyleCategoryDefs.xml to 1.5/Defs/StyleCategoryDefs.xml

Great Mod by the way! Exactly what i was looking for. Would love if more people added items via style instead of bloating crafting menus. with new items.
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