Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
https://gist.github.com/HugsLibRecordKeeper/167a843c14e218425aa2d5e1ff74293b
looking into it rn
Edit: the VAE Royal animals have made peacocks conditional on *not* having Odyssey enabled. I'll just remove them from this trade tag patch for 1.6 all together. Patch should be up in 10 minutes
[KCSG] Medieval Overhaul: House Zahir contains 2 missing symbols.
Missing symbol: GibbetCage_DankPyon_IronIngot (needed 38 times)
Missing symbol: SK_Brazier_DankPyon_IronIngot (needed 84 times)
https://gist.github.com/HugsLibRecordKeeper/e5cfe5dca23beb4200293fc497b65207
Yep! No errors!
Could you add ThingStylesMO.xml from DLC/Ideology/1.6/Defs/ to 1.5/Defs/
and add the MO bits from DLC/Ideology/1.6/Defs/StyleCategoryDefs.xml to 1.5/Defs/StyleCategoryDefs.xml
Great Mod by the way! Exactly what i was looking for. Would love if more people added items via style instead of bloating crafting menus. with new items.