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I add some changes.
I wonder, what world you generated with nullable tiles.
Tell me if that fix your problem.
This was just a basic world created through the new game button, but Dev quickTest didn't work either
Also, slightly minor but the filter is still there if you don't have Biotech active
Try in mod window turn on debug, and look at messages in log window.
Look what happened after "----- Regenerate -----" message.
When you turn it on, you will see at start message "[RimKeeperPlanetFilter] Patching";
https://gist.github.com/HugsLibRecordKeeper/631dcb06dac7243bb086c39b9f596547
So that is why you have error last time.
Test overlays for two conditions:
- new world generation;
- world from save file;
I need to read more about the changes in 1.6 before I add more logs.
And figure out, how to reproduce this situation.
I saw on code preparation for multiple planets, but don't have way yet to test that.