RimWorld

RimWorld

RimKeeper - Planet Filter and Overlay
 This topic has been pinned, so it's probably important
keepercraft  [developer] 3 Jul @ 11:46pm
Bugs & Conflicts
Bugs & Conflicts :hardhat:
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Hello! I get an error from just trying to use this mod. Clicking on any of the gizmo buttons results in an error https://gist.github.com/HugsLibRecordKeeper/79d8dc99b3db563231266da17f2111e5
keepercraft  [developer] 4 Jul @ 5:54am 
Hi, thx for logs.
I add some changes.
I wonder, what world you generated with nullable tiles.
Tell me if that fix your problem.
Thanks! The error went away but the filters don't appear to do anything.
This was just a basic world created through the new game button, but Dev quickTest didn't work either
Also, slightly minor but the filter is still there if you don't have Biotech active
keepercraft  [developer] 4 Jul @ 6:06am 
Nice, so error catcher do its work and error is catched by mod. :meephappy:
Try in mod window turn on debug, and look at messages in log window.
Look what happened after "----- Regenerate -----" message.
Last edited by keepercraft; 4 Jul @ 6:06am
I don't have a regenerate message. Last message is just the basic "Initializing new game with mods:"
keepercraft  [developer] 4 Jul @ 6:38am 
So you dont turn on "Debug Log" in my mod options configuration window.
When you turn it on, you will see at start message "[RimKeeperPlanetFilter] Patching";
My bad, I didn't know you meant the mod options I get "regenerate" but nothing else afterwards
https://gist.github.com/HugsLibRecordKeeper/631dcb06dac7243bb086c39b9f596547
keepercraft  [developer] 4 Jul @ 7:48am 
Its look like its return empty SurfaceTile from RimWorld.Planet.WorldGrid.
So that is why you have error last time.

Test overlays for two conditions:
- new world generation;
- world from save file;

I need to read more about the changes in 1.6 before I add more logs.
And figure out, how to reproduce this situation. :hardhat:
I figured out what the issue was. The default transparency was 0%. Needed to change the transparency to another value for it to work
For a future bug with Odyssey and the like, your filters don't seem to display on different planetlayers
keepercraft  [developer] 5 Jul @ 9:26am 
Nice, transparency fix problem :meepstarry:
I saw on code preparation for multiple planets, but don't have way yet to test that. :worker:
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