Call of Duty: Black Ops III

Call of Duty: Black Ops III

HOGWARTS MADNESS
 This topic has been pinned, so it's probably important
Astroknot  [developer] 4 Jul @ 2:05pm
FEEDBACK/SUGGESTIONS
Feel free to share your feedbacks and any suggestion you might have here!
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Showing 1-10 of 10 comments
parkour is awful, even with stamina up, essentially a waiting simulator
Jax 18 Aug @ 12:33am 
remove the parkour it makes no sense in a hogwarts map, lower the spawn rate of the Margwa, fix the stairs so that they make at least some sense. there was nothing fun about this map. stop trying to make videogames some massive rage bait challenge. make a fun ♥♥♥♥♥♥♥ map.
Astroknot  [developer] 19 Aug @ 7:54am 
Originally posted by Jax:
remove the parkour it makes no sense in a hogwarts map, lower the spawn rate of the Margwa, fix the stairs so that they make at least some sense. there was nothing fun about this map. stop trying to make videogames some massive rage bait challenge. make a fun ♥♥♥♥♥♥♥ map.

Dude the map was created for a contest with the theme being Rage Maps. The mechanics in the map are meant to be rage inducing. :)
M@jsr____ 29 Aug @ 10:05am 
please update it so there is a way to disable "The Madness". I would love to play this beautiful looking map but the madness is ridiculous. I get that it was meant for the contest or whatever but that contest is long gone and i'm guessing you spend some time making this map so.. why not make it actually playable??

I think it'd be a lot of people's favorite if you just simply provided a way to turn that thing off.

(sorry for duplicating my comment, i only realized there way a suggestions page to this after i wrote the initial comment)
Astroknot  [developer] 29 Aug @ 11:38am 
Originally posted by M@jsr____:
please update it so there is a way to disable "The Madness". I would love to play this beautiful looking map but the madness is ridiculous. I get that it was meant for the contest or whatever but that contest is long gone and i'm guessing you spend some time making this map so.. why not make it actually playable??

I think it'd be a lot of people's favorite if you just simply provided a way to turn that thing off.

(sorry for duplicating my comment, i only realized there way a suggestions page to this after i wrote the initial comment)

Hello! Thanks for your feedback. There is a way to disable it and it’s been there since day one, it is part of the core mechanic of the map actually. :) All around the map you’ll find pedestals with a flame on it (red if the Madness is disabled and purple if it’s on) you can go to it and disable it for some time.
my suggestion is that you delete this ♥♥♥♥ and start again, cause literally nothing works on this map
im sorry about my previous comment, i was mad after 1 hour of gameplay and died because of a bug, the map concept is interesting but it needs a lot of work, improve the staircases rotation, it is so random, it makes no sense, also the challenge rooms are buggy as ♥♥♥♥, check the collisions please. the marwa spawn rate is ridiculous, fix that please.
Astroknot  [developer] 13 Oct @ 12:39am 
Originally posted by The Entire Spanish Empire:
im sorry about my previous comment, i was mad after 1 hour of gameplay and died because of a bug, the map concept is interesting but it needs a lot of work, improve the staircases rotation, it is so random, it makes no sense, also the challenge rooms are buggy as ♥♥♥♥, check the collisions please. the marwa spawn rate is ridiculous, fix that please.

Hi, no worries for the previous messages, thanks for taking the time to write a feedback it helps a lot as it allows me to fix the issues and make the map better. I have tried adjusting the Margwas spawn rate a bit, might need some tuning still. How ofter and how many were you getting?
For the challenge rooms, can you point the collision issues and bugs you’ve faced so I can fix them? I haven’t encountered any but maybe some slipped in with the latest patch.
Last edited by Astroknot; 13 Oct @ 1:42am
Originally posted by Astroknot:
Originally posted by The Entire Spanish Empire:
im sorry about my previous comment, i was mad after 1 hour of gameplay and died because of a bug, the map concept is interesting but it needs a lot of work, improve the staircases rotation, it is so random, it makes no sense, also the challenge rooms are buggy as ♥♥♥♥, check the collisions please. the marwa spawn rate is ridiculous, fix that please.

Hi, no worries for the previous messages, thanks for taking the time to write a feedback it helps a lot as it allows me to fix the issues and make the map better. I have tried adjusting the Margwas spawn rate a bit, might need some tuning still. How ofter and how many were you getting?
For the challenge rooms, can you point the collision issues and bugs you’ve faced so I can fix them? I haven’t encountered any but maybe some slipped in with the latest patch.



we were getting 2 or even 3 marwas every round, very annotying.
the challenge room that was bugged was the one after the tunnel, the rocks ond the side of the big statue, left side in my case, trapped me and i died because of that. also the stairs collisions are a bit weird, the timing and the rotation of the stairs makes no sense, some times i had to wait five ♥♥♥♥♥♥♥ minutes for the ♥♥♥♥♥♥♥ stair to rotate to where i wanted to go. so frustrating sometimes.
Last edited by The Entire Spanish Empire; 13 Oct @ 12:53pm
Astroknot  [developer] 14 Oct @ 3:04am 
Originally posted by The Entire Spanish Empire:
Originally posted by Astroknot:

Hi, no worries for the previous messages, thanks for taking the time to write a feedback it helps a lot as it allows me to fix the issues and make the map better. I have tried adjusting the Margwas spawn rate a bit, might need some tuning still. How ofter and how many were you getting?
For the challenge rooms, can you point the collision issues and bugs you’ve faced so I can fix them? I haven’t encountered any but maybe some slipped in with the latest patch.



we were getting 2 or even 3 marwas every round, very annotying.
the challenge room that was bugged was the one after the tunnel, the rocks ond the side of the big statue, left side in my case, trapped me and i died because of that. also the stairs collisions are a bit weird, the timing and the rotation of the stairs makes no sense, some times i had to wait five ♥♥♥♥♥♥♥ minutes for the ♥♥♥♥♥♥♥ stair to rotate to where i wanted to go. so frustrating sometimes.

Hi! Thanks for taking the time to give pecisions on those issues you've encountered! Yeah the Margwas aren't supposed to spawn each round, I'll check what's going on here.
For the stairs they have a maximum wait time capped at 15 seconds already, I guess it can seem long when you are being chased by zombies but it is part of the gameplay.
For the collisions I am going to check that room, I think I know where the issue might be. I'll push a patch whenever I can to fix it.
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