Source Filmmaker

Source Filmmaker

Black Mesa Freightyard Map [READ DESCRIPTION]
Fireknight886  [developer] 27 Jun @ 9:40am
Map/Porting Requests
They go here
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Showing 1-15 of 20 comments
Since you are posting Black Mesa themed maps how about this https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=104483047 ?
Fireknight886  [developer] 27 Jun @ 10:04am 
Unfortunately I don't actually even own Garry's Mod. Plus, I'm just doing maps from the actual game called Black Mesa, but I always appreciate the requests man, thanks for reaching out!
No problem, i thought you are porting these maps from GM.
The Bee 27 Jun @ 3:59pm 
Am super excited for the black mesa blue shift maps
logrox31 28 Jun @ 12:23am 
if you ever get garrys mod could you try and import
rp-rudmerge
rp-boreas
rp-asheville
Fireknight886  [developer] 28 Jun @ 6:07am 
Yea, sorry everyone but I have a trip that I'm going on for about 2 weeks, so I will be for the most part off the grid. After I return I will probably port the Blue Shift maps. Those may take me a while as there are three requested, so don't expect them immediately, but after that if I get no more requests, I will probably port some models and then some TRUE xen maps such as bm_c4a1a, even though I have been running into problems so far with that.

FOR THOSE REQUESTING GARRYS MOD MAPS: Porting Garry's Mod maps is a lot harder because of how the textures and models are baked because I don't own the game. Plus as I have stated before, I am only currently porting maps from the actual video game called Black Mesa and not Garry's Mod. This map was not actually ported from Garry's mod, it was a map from a Black Mesa mod called On a Rail Uncut, which was by a guy who actually ended up getting hired onto the Black Mesa team. So, In other-words, I did not use the map that HJR 29 SFM requested, but the actual Black Mesa version of the same map, the map that he requested being actually a port from Black Mesa to Garry's Mod, instead of porting the Garry's Mod version, I ported the original Black Mesa version.

WOW, that was a wall of text, I just felt like I needed to clarify a lot of stuff, but again, I WILL BE GONE for the next about 2 weeks, so still feel free to put porting requests in here but don't expect me to see them for at least 2 weeks.

Peace,
Fireknight
Fireknight886  [developer] 4 Jul @ 3:20pm 
Is this a pre disaster version of the lambda complex? I cannot see from the photos. I can port some lambda core maps, just let me know what ones you want, just google “Black Mesa map list” and there are some with pictures. I want the bm_xxxxx codes. If you want pre disaster I can remove some props in the map and move stuff around.
Fireknight886  [developer] 4 Jul @ 3:22pm 
BTW, I’m on my phone and don’t have access to to my computer for porting as I am still on vacation, I just checking on how things are going, I’m really exited to try porting the Blue Shift maps and may do a couple beyond what was requested, we’ll see…
Fireknight886  [developer] 4 Jul @ 3:22pm 
Damn, what is it with me and long messages
Hey sorry I didn't see this, but this is not the pre disaster but the post disaster, the only maps I need is bm_c3a1b, bm_c2a5h and bm_c2a5i which are the outside parts of the chapter and Thank you for all your work just to get these maps for us, I know it's painful to uncompress and then compress these maps.
Last edited by This is a Bucket; 5 Jul @ 7:29pm
Fireknight886  [developer] 6 Jul @ 7:10am 
Ye, no problem, here’s something I can do to help out the community since I’m not actually particularly good at animation.
Fireknight886  [developer] 7 Jul @ 6:35pm 
They have been added to my list, thanks!
It's good to see more Black Mesa maps in SFM. I may need some pre-disaster Questionable Ethics but i will reach out with specific files when i do.
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