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3: guest unnequip whatever is on their head (hats, helmets, ect)
4: no difference in faction relationship penalty between force recruit and recruit with enough friends turns out my pawns where hella beautifull, so they immediatly became friends with the guest without any need of interaction
I added this game mid-way through a saved game that I already had. Apparently, if you do that, the game cannot use existing Pawns for visitation. I am stress-testing this on a massive Mod list.
This is my Hugs Library Log: https://gist.github.com/HugsLibRecordKeeper/00bad55f5b9b8291c4cd4b3ffc4d0f6b .
Exception in JobDriver fixed tick for pawn Rapids driver=JobDriver_PlantHarvest_Designated (toilIndex=5) driver.job=(HarvestDesignated (Job_26898) A = Thing_RG_Plant_TreeCornish23051 Giver = ThinkNode_QueuedJob [workGiverDef: PlantsCut]) System.MissingMethodException: Method not found: bool Verse.GenPlace.TryPlaceThing(Verse.Thing,Verse.IntVec3,Verse.Map,Verse.ThingPlaceMode,System.Action2<Verse.Thing, int>,System.Predicate1<Verse.IntVec3>,Verse.Rot4) [Ref 655FFE68] at Verse.AI.JobDriver.DriverTick () [0x001ae] in <24d25868955f4df08b02c73b55f389fe>:0 - TRANSPILER Orion.Hospitality: IEnumerable1 Hospitality.Patches.JobDriver_Patch+DriverTick:Transpiler(IEnumerable1 insts) UnityEngine.StackTraceUtility:ExtractStackTrace () (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch4 (string) (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.AI.JobUtility.TryStartErrorRecoverJob_Patch1 (Verse.Pawn,string,System.Exception,Verse.AI.JobDriver) (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.AI.JobDriver.DriverTick_Patch1 (Verse.AI.JobDriver) Verse.AI.Pawn_JobTracker:JobTrackerTick () Verse.Pawn:Tick () Verse.Thing:DoTick () Verse.TickList:Tick () (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.DoSingleTick_Patch8 (Verse.TickManager) Verse.TickManager:TickManagerUpdate () (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Game.UpdatePlay_Patch2 (Verse.Game) Verse.Root_Play:Update ()