RimWorld

RimWorld

Hospitality (Continued)
issues with mod, not fixed yet
1: the option for the game to tell when your guests have enough friends to be recruited is not working.

2: It takes way too long for guests to make friends... it was much easier before... and this has been going on for quite awhile
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Showing 1-6 of 6 comments
Zaljerem  [developer] 16 Jul @ 2:03pm 
Thanks, we had some issues around this in testing, but I thought we had them resolved. I'll take a closer look at it when I get a moment.
Lori37 16 Jul @ 2:04pm 
thanks mate
Alapma 1 Aug @ 2:32pm 
idk if its probably an issue on my end but there's also:

3: guest unnequip whatever is on their head (hats, helmets, ect)

4: no difference in faction relationship penalty between force recruit and recruit with enough friends turns out my pawns where hella beautifull, so they immediatly became friends with the guest without any need of interaction
Last edited by Alapma; 1 Aug @ 4:01pm
Spawned visitor without GuestComp: Human - humanlike - Core UnityEngine.StackTraceUtility:ExtractStackTrace () (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch6 (string) Hospitality.Utilities.SpawnGroupUtility:CheckVisitorsValid (System.Collections.Generic.List`1<Verse.Pawn>) Hospitality.IncidentWorker_VisitorGroup:SpawnGroup (RimWorld.IncidentParms,Verse.Map) (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Hospitality.IncidentWorker_VisitorGroup.TryExecuteWorker_Patch1 (Hospitality.IncidentWorker_VisitorGroup,RimWorld.IncidentParms) (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:RimWorld.IncidentWorker.TryExecute_Patch3 (RimWorld.IncidentWorker,RimWorld.IncidentParms) Verse.DebugActionsIncidents/<>c__DisplayClass7_1:<GetIncidentDebugAction>b__3 () LudeonTK.DebugActionNode:Enter (LudeonTK.Dialog_Debug) LudeonTK.Dialog_DevPalette:DoWindowContents (UnityEngine.Rect) Verse.Window:InnerWindowOnGUI (int) UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)

I added this game mid-way through a saved game that I already had. Apparently, if you do that, the game cannot use existing Pawns for visitation. I am stress-testing this on a massive Mod list.


This is my Hugs Library Log: https://gist.github.com/HugsLibRecordKeeper/00bad55f5b9b8291c4cd4b3ffc4d0f6b .
I hate doing this because I don't get error and sometimes they point to the wrong mod causing issues, but I'm getting an error that points to hospitality that's preventing pawns from plant cutting:

Exception in JobDriver fixed tick for pawn Rapids driver=JobDriver_PlantHarvest_Designated (toilIndex=5) driver.job=(HarvestDesignated (Job_26898) A = Thing_RG_Plant_TreeCornish23051 Giver = ThinkNode_QueuedJob [workGiverDef: PlantsCut]) System.MissingMethodException: Method not found: bool Verse.GenPlace.TryPlaceThing(Verse.Thing,Verse.IntVec3,Verse.Map,Verse.ThingPlaceMode,System.Action2<Verse.Thing, int>,System.Predicate1<Verse.IntVec3>,Verse.Rot4) [Ref 655FFE68] at Verse.AI.JobDriver.DriverTick () [0x001ae] in <24d25868955f4df08b02c73b55f389fe>:0 - TRANSPILER Orion.Hospitality: IEnumerable1 Hospitality.Patches.JobDriver_Patch+DriverTick:Transpiler(IEnumerable1 insts) UnityEngine.StackTraceUtility:ExtractStackTrace () (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch4 (string) (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.AI.JobUtility.TryStartErrorRecoverJob_Patch1 (Verse.Pawn,string,System.Exception,Verse.AI.JobDriver) (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.AI.JobDriver.DriverTick_Patch1 (Verse.AI.JobDriver) Verse.AI.Pawn_JobTracker:JobTrackerTick () Verse.Pawn:Tick () Verse.Thing:DoTick () Verse.TickList:Tick () (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.DoSingleTick_Patch8 (Verse.TickManager) Verse.TickManager:TickManagerUpdate () (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Game.UpdatePlay_Patch2 (Verse.Game) Verse.Root_Play:Update ()
Lori37 26 Sep @ 12:36am 
how about making your own topics people? You seem to have different issues from mine....
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