Stationeers

Stationeers

LibConstruct
Loading error after remove symlink
Thanks for the support!

I removed the symlinks (there were 2) but now the game don't starts, it freezes with the error:

[Error : Unity Log] TypeLoadException: Could not load type of field 'modularconsolemod.ConsoleBoardSaveData:Board' (0) due to: Could not load file or assembly 'LibConstruct, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.
Stack trace:
System.RuntimeTypeHandle.CanCastTo (System.RuntimeType type, System.RuntimeType target) (at <b89873cb176e44a995a4781c7487d410>:0)
System.RuntimeType.IsAssignableFrom (System.Type c) (at <b89873cb176e44a995a4781c7487d410>:0)
System.Xml.Serialization.TypeScope.ImportTypeDesc (System.Type type, System.Reflection.MemberInfo memberInfo, System.Boolean directReference) (at <e14f12b8a91b42bd8e49b8fddfbeacba>:0)
System.Xml.Serialization.TypeScope.GetTypeDesc (System.Type type, System.Reflection.MemberInfo source, System.Boolean directReference, System.Boolean throwOnError) (at <e14f12b8a91b42bd8e49b8fddfbeacba>:0)
System.Xml.Serialization.TypeScope.GetTypeDesc (System.Type type, System.Reflection.MemberInfo source, System.Boolean directReference) (at <e14f12b8a91b42bd8e49b8fddfbeacba>:0)
System.Xml.Serialization.ModelScope.GetTypeModel (System.Type type, System.Boolean directReference) (at <e14f12b8a91b42bd8e49b8fddfbeacba>:0)
System.Xml.Serialization.ModelScope.GetTypeModel (System.Type type) (at <e14f12b8a91b42bd8e49b8fddfbeacba>:0)
System.Xml.Serialization.XmlReflectionImporter.IncludeType (System.Type type, System.Xml.Serialization.RecursionLimiter limiter) (at <e14f12b8a91b42bd8e49b8fddfbeacba>:0)
System.Xml.Serialization.XmlReflectionImporter.IncludeType (System.Type type) (at <e14f12b8a91b42bd8e49b8fddfbeacba>:0)
System.Xml.Serialization.XmlSerializer..ctor (System.Type type, System.Xml.Serialization.XmlAttributeOverrides overrides, System.Type[] extraTypes, System.Xml.Serialization.XmlRootAttribute root, System.String defaultNamespace, System.String location, System.Security.Policy.Evidence evidence) (at <e14f12b8a91b42bd8e49b8fddfbeacba>:0)
System.Xml.Serialization.XmlSerializer..ctor (System.Type type, System.Xml.Serialization.XmlAttributeOverrides overrides, System.Type[] extraTypes, System.Xml.Serialization.XmlRootAttribute root, System.String defaultNamespace, System.String location) (at <e14f12b8a91b42bd8e49b8fddfbeacba>:0)
System.Xml.Serialization.XmlSerializer..ctor (System.Type type, System.Type[] extraTypes) (at <e14f12b8a91b42bd8e49b8fddfbeacba>:0)
Assets.Scripts.Util.Serializers.get_RecipeData () (at <d571b83e82114f15969cec6cf8c38cfd>:0)
Assets.Scripts.Util.RecipeDataComparable.GenerateRecipeHash () (at <d571b83e82114f15969cec6cf8c38cfd>:0)
Assets.Scripts.Util.RecipeComparable.GenerateRecipieList () (at <d571b83e82114f15969cec6cf8c38cfd>:0)
Assets.Scripts.Util.RecipeDataComparable.GenerateRecipieList () (at <d571b83e82114f15969cec6cf8c38cfd>:0)
Assets.Scripts.Util.IngotRecipeComparable.GenerateRecipieList () (at <d571b83e82114f15969cec6cf8c38cfd>:0)
WorldManager.LoadGameDataAsync () (at <d571b83e82114f15969cec6cf8c38cfd>:0)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1[TStateMachine].GetResult (System.Int16 token) (at <c1ab5aa958314e679ba8884aba5e35d2>:0)
WorldManager.Initialize () (at <d571b83e82114f15969cec6cf8c38cfd>:0)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1[TStateMachine].GetResult (System.Int16 token) (at <c1ab5aa958314e679ba8884aba5e35d2>:0)
Assets.Scripts.GameManager.Start () (at <d571b83e82114f15969cec6cf8c38cfd>:0)
System.Runtime.CompilerServices.AsyncMethodBuilderCore+<>c.<ThrowAsync>b__7_0 (System.Object state) (at <b89873cb176e44a995a4781c7487d410>:0)
UnityEngine.UnitySynchronizationContext+WorkRequest.Invoke () (at <a8fc136049044b19982b5abcb6f6b426>:0)
UnityEngine.UnitySynchronizationContext.Exec () (at <a8fc136049044b19982b5abcb6f6b426>:0)
UnityEngine.UnitySynchronizationContext.ExecuteTasks () (at <a8fc136049044b19982b5abcb6f6b426>:0)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
StationeersLaunchPad.LogWrapper:LogException(Exception, Object)
UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)

In-game screen freezes at 0% on the screen of Generating Recipes

Can u help me, please?
Thanks!!!!
Last edited by Joew; 6 Sep @ 5:29am
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Showing 1-2 of 2 comments
tom_is_unlucky  [developer] 2 Oct @ 8:52am 
sorry i missed this post. if you are still running into this, could you send me your whole player log file on discord?
Joew 2 Oct @ 1:29pm 
Originally posted by tom_is_unlucky:
sorry i missed this post. if you are still running into this, could you send me your whole player log file on discord?
Np, thanks for ur support tom!

I discovered that there r a mod: ModularConsoleMod causing the issue. Something happens and i think the mod stucked and causes game crash.

So what I did, i removed the mod (unsubscribed), start the game and load my save. Save the game and quit.
Subscribed to mod again, enabled it again, reload my save and it worked.

So I can fix the issue, sorry too, i forgot came here and update the post.
But i read the message at log. I don't understand what ecxactly caused the error, but as the logs shows the mod name: ModularConsoleMod i did it.

And it worked great after reinstalled again. xD

Thanks for this lib, its amazing :D
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Showing 1-2 of 2 comments
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