Stellaris

Stellaris

Kek's Origins (4.1*)
 This topic has been pinned, so it's probably important
 Kekadoodle   [developer] 18 Jun @ 1:04am
Bug Reports + Known Issues
Please report any bugs in this discussion. I’ll update this post with known issues as they’re discovered.

Planetary Metropolis - Origin select screen shows a blank planet with some cities. This is a game engine issue; gameplay is unaffected and the ecumenopolis shows up as normal in-game.

Secluded Paradise - Some ethic based buildings are missing from the capital. Not the end of the world but will eventually need a fix. some map sizes spawn the unique systems more reliably than others. It could be the other way around, but I’m pretty sure on larger maps they can accidentally blend into existing systems while the hyperlanes still spawn isolated.

Codom Evolution - Sometimes second species doesn't spawn with a habitability preference? Unsure what caused this yet,
Last edited by  Kekadoodle ; 9 Oct @ 5:03pm
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A-Sartek 22 Jun @ 5:54am 
Thanks for adding the scripted variable Kek!

Just letting you know that you might run into strange behaviors (Clausewitz Engine shenanigans) if the scripted variables file does not have an empty line at the end (right below @kek_origins_active = 1).
 Kekadoodle   [developer] 22 Jun @ 2:38pm 
No prob boss, I'll get that in there.
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