Left 4 Dead 2

Left 4 Dead 2

[VSCRIPT] Hellhounds!
Quastions tab so that they don't get burried in the comments
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Can you do this with all infected or just Jockeys? Make custom enemies I mean?
foxbor  [vývojář] 19. čvn. v 11.07 
It's possible to do it with all of the infected but jockeys are the easiest to work with (in my opinion) because of how their AI works compared to the other special infected; they're the most aggressive out of the special infected (excluding tanks) and as such don't try to use any particular 'plan' when approaching survivors

kinda like how boomers and smokers will hide, and hunters will crouch when they're in ability distance of survivors
jockeys on the other hand kinda just run at you, which makes them extremely easy to work with with things that are meant to do *exactly* that, like how hellhounds are
Would it be possible to create a version where, instead of dropping fire when he is killed, he drops an exploding like a gas cylinder?
do you think it will be possible to do other enemies in the future? Like Brutus, Mangler, Mimic etc from the CoD Zombies Franchise?
TheTeaa původně napsal:
do you think it will be possible to do other enemies in the future? Like Brutus, Mangler, Mimic etc from the CoD Zombies Franchise?
It would be better to have the infected eliminated.
so is there a way to make them deal more damage? 5 on Advanced is a bit weak in my opinion..
would you do any of the killing floor zeds
The config.cfg file only shows chinese ramblings and I cant change the settings so there's only hellhounds. Am I doing something wrong?
Hello! could you possibly make it so only the hellhound zombie can't climb up things like ladders, walls, pipes etc. since It kinda breaks immersion seeing a dog just climb up a ladder with no real animation. Or is this simply too hard to do? Thanks in advance!
Any chance to swap this model with the one from Resident Evil Cerberus and remove the fire explosion effect?
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Zobrazuje se 114 z 14 komentářů
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