RimWorld

RimWorld

More Traits
Ravinglegend  [developer] 7 Aug @ 2:02pm
Added Traits
Celebrity
Description: [PAWN_nameDef] appears to be unusually popular. [PAWN_possessive] status among denizens of this planet make [PAWN_objective] highly valuable.</description>
Market value is multiplied by 3
SocialImpact +30% social impact
Gameplay Purpose: A mostly negative trait as pawns with this trait contribute three times as much to wealth but may be worth having due to other traits. They also sell for a lot if sold as slaves or back to their own faction with the Prisoner Ransom mod.

Unwantedp
Description: For whatever reason no one seems to be terribly interested in [PAWN_nameDef] and [PAWN_pronoun] seems to be easily overshadowed by other people.</description>
Market value -90%
SocialImpact *0.3
Gameplay Purpose: A beneficial trait as unwanted pawns contribute very little to wealth. However they also sell for less if sold. This also means they are cheap to buy from slave traders.

Strong (May be removed or changed)
Description: [PAWN_nameDef] is unusually strong, though [PAWN_pronoun] does not seem to know [PAWN_possessive] own strength.
CarryingCapacity *1.25
MeleeDamageFactor +20%
ArrestSuccessChance +30%
Gameplay Purpose: A beneficial trait providing a weak melee damage buff compared to the Strong Melee gene and also providing niche benefits of carrying capacity and arrest success chance. I am considering disabling this trait from spawning due to these benefits being available through my Better Bodytypes mod which gives Hulk Pawns these benefits.

Weak (May be removed or changed)
Description: [PAWN_nameDef] is less physically capable than other pawns. As a result, [PAWN_pronoun] deals less damage and packs a little lighter.</description>
CarryingCapacity *0.75
Arrest Success -30%
MeleeDamageFactor -20%
Gameplay Purpose: A negative trait to complement traits like wimp. This trait may be disabled due to these downsides being added to the Thin Bodytype in my Better Bodytypes mod.

Mutant
Description: [PAWN_nameDef] has had [PAWN_possessive] genetics altered by the environment. As a result, [PAWN_pronoun] is highly resistant to toxins at the cost of [PAWN_possessive] lifespan.</description>
ToxicResistance *0.5
LifespanFactor *0.2
Gameplay: A trait which makes pawns get old age hediffs at young ages in exchange for the niche benefit of toxic resistance. Mostly a negative trait.

Cautious
Description: [PAWN_nameDef] is a very careful person. [PAWN_pronoun] is very capable at avoiding traps and unwanted attention.
HuntingStealth *0.5
HackingStealth *0.5
PawnTrapSpringChance *0
Gameplay: A trait with some niche benefits. Allows some raiders to completely ignore your spiketraps and IEDs if they spawn with this trait.

Sloppy
Description: [PAWN_nameDef] does [PAWN_possessive] work far quicker than most but with no regard for quality.</description>
WorkSpeedGlobal +50%
MedicalTendQuality -20%
MedicalSurgerySuccessChance -20%
ConstructSuccessChance -20%
FixBrokenDownBuildingSuccessChance -20%
ButcheryYield -20%
HarvestYield -20%
AnimalGatherYield -20%
MiningYield -20%
FoodPoisonChance +25%
Gameplay: These pawns are great at crafting tasks and anything they can't seriously mess up. If they spawn with good medical, construction, etc, you will have to consider whether you want to assign them to those tasks for the extra workspeed in exchange for the higher frequency that they will mess it up.

Fast Hands
Description: [PAWN_nameDef] can quickly and effectively dress wounds but are incompetant at surgery.
MedicalTendSpeed +50%
MedicalTendQuality +20%
MedicalSurgerySuccessChance -30%
Medical +4
Gameplay: Excellent at tending to your frontlines but terrible at installing bionics or doing any other kind of surgery. I recommend using a mod which separates jobs for most of these traits and just in general.

Perfectionist
Description:[PAWN_nameDef] is a master artisan. Though [PAWN_pronoun] is very slow at completing [PAWN_possessive] work.</description>
WorkSpeedGlobal -40%
Construction +10
Crafting +10
Artistic +10
Gameplay: These pawns have very high skills and can usually craft almost anything in the game in exchange for a massive workspeed penalty. You can use them to get high quality weapons, art, and armor.

Promising
Description: [PAWN_nameDef] is in many ways incompetant. However, [PAWN_pronoun] seems to quickly master any task [PAWN_pronoun] is set upon.</description>
GlobalLearningFactor +300%
All Skills -7
Gameplay: Low skills all around in exchange for a huge learning bonus. They won't start good at anything. Its a rare trait that is great to take on children.

Lucky
Description: [PAWN_nameDef] is unusually lucky and seems to more easily acquire resources.</description>
PlantHarvestYield +20%
MiningYield +20%
AnimalGatherYield +20%
ForagedNutritionPerDay +20%

Insomnia
Description: [PAWN_nameDef] has a difficult time sleeping. [PAWN_pronoun] can go without sleep for days on end but this leaves [PAWN_objective] with little energy.</description>
Rest Fall Rate *20%
Workspeed -20%
Movespeed -20%
Gameplay: Takes days to fall asleep at the penalty of working and moving slower.

Butcher
Description: [PAWN_nameDef] can easily hack an animal to bits but is not a clean cook.</description>
ButcheryFleshSpeed +25%
ButcheryFleshEfficiency +25%
FoodPoisonChance +50%
Melee +3
Gameplay: A specialist trait which makes a pawn better at butchering but worse at preparing meals. They aren't clean with their hands so they have a much higher food poisoning chance.

Scrapper
Description: [PAWN_nameDef] is adept at taking apart machinery and crafting equipment.
ButcheryMechanoidSpeed +50%
ButcheryMechanoidEfficiency +50%
Crafting +3

Hacker
Description: [PAWN_nameDef] is a skilled computer hacker. Despite their intelligence, they have no understanding of the scientific method.
HackingSpeed +100%
HackingStealth +100%
ResearchSpeed -50%
Intellectual +3

Stonemason
Description: [PAWN_nameDef] is naturally gifted at smoothing stone. Such a specific skill is very useful to some societies but useless for others.
SmoothingSpeed *2
Construction +3
Artistic +3

Germaphobe
Description: [PAWN_nameDef] is obsessed with cleanliness. [PAWN_pronoun] produces little filth and is very efficient at cleaning.</description>
FoodPoisonChance -50%
CleaningSpeed *2
FilthRate *0.2

Filthy
Description: [PAWN_nameDef] is a total slob but it is harder to upset [PAWN_objective].
MentalBreakThreshold -6%
FoodPoisonChance +35%
Filthrate *2

Good Natured
Description: [PAWN_nameDef] refuses to participate in combat but is skilled at a variety of non-combat tasks.
SocialImpact +20%
Cooking +4
Plants +4
Animals +4
Medicine +4
Artistic +4
Social +4
Violent Disabled

Useless
Description: [PAWN_nameDef] expects that the kindness of your heart will allow [PAWN_objective] to stay in your colony while [PAWN_pronoun] does nothing productive.
Market Value -90%
SkilledLabor Disabled
UnskilledLabor Disabled
Violent Disabled

Gluttonous
Description: [PAWN_nameDef] is always hungry. Though they do not care where that food happens to come from.</description>
Eating Speed +50%
Hunger Rate *1.5
Randomly binges food
Does not care where the food comes from, human, insect, eldritch creatures, mushrooms, anything. Will even eat kibble and nutrient paste without caring. They will even eat without table and not give a dang, they just so hungry man.

Cold Lover
Description: [PAWN_nameDef] loves the cold and won't complain about having to bundle up for warmth.
ComfyTemperatureMax -5
ComfyTemperatureMin -10
Doesn't care about sleeping in the cold or if they are in a cold environment.

Heat Lover
[PAWN_nameDef] loves the heat and won't complain about sweating up a storm.
ComfyTemperatureMax +10
ComfyTemperatureMin +5
Doesn't

Painless
Description: Due to nerve issues, [PAWN_nameDef] is unable to feel pain. [PAWN_pronoun] has difficulty avoiding injury due to [PAWN_possessive] condition.
Pain Factor *0
Stagger *0
Cannot be staggered, cares nothing for pain.

Anorexic
Description: Due to a psychological issue, [PAWN_nameDef] eats much less than other people. This makes [PAWN_objective] less healthy than other people. [PAWN_pronoun] won't complain if left to starve.
Hunger rate *0.3
Immunity Gain -20%
No mood debuff for starving.

Strange (Anomaly Only)
Description: [PAWN_nameDef] is rather strange. [PAWN_pronoun] takes little issue with the disturbing occult events surrounding them.</description>
Mental Break Threshold -20%
Doesn't care about anomaly horrors. Fine with having tentacles.

Faithful (Ideology Only)
Description: [PAWN_nameDef] is a firm believer and a true evangelist. [PAWN_pronoun] is more difficult to convert but has a much easier time converting others.
Social Impact +10%
Certainty Loss Factor *0.5
Conversion Power *2

Subborn (Ideology Only)
Description: [PAWN_nameDef] is completely rigid in their beliefs and refuses to convert to another group's ideology, regardless of the method of persuasion. [PAWN_possessive] rigid thinking leads [PAWN_objective] to having a difficulty socializing with others.
Social Impact -10%
Cannot be converted
Gameplay: Players must consider whether to recruit or purchase a pawn with this trait as they will never change their ideology.

Gullible (Ideology Only)
Description: [PAWN_nameDef] is willing to believe almost anything someone tells them. [PAWN_pronoun] is much easier convert but is terrible at making deals.</description>
Trade Prices -20%
Certainty Loss Factor *3
Gameplay: Very easy pawns to convert but also easily converted by other pawns in a multicultural colony.