Arma 3
Drone Signals
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Turnip  [developer] 24 Jun @ 2:12pm
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Known Issues
Last edited by Turnip; 24 Jun @ 2:12pm
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hey, tried using this mod with the Crocus FPV enhanced and the Regular Crocus FPV mod. When connected with UAV terminal big FPS drops to 5 FPS flying and just walking around. When disconnected from the UAV FPS back to normal. Its absolutely fine when using Remote control on Zeus with the Crocus FPV with the Drone signals. Tested just the Crocus mods aswell on its own but something is up with the drone signals and crocus FPV for sure
Map Malden 2025.
Location small Island with Pegasus and Co airfield.
Independent forces are hostile to blue forces (my side).
I have problems with the jammers. I set up 3 Jammers (Independent side.)
The jammers dont jam drones (AR-2 Darter Nato Version). The jammers are "sighted" at the open sea from where I approached with the drone. I could comfortably fly or let the drone fly into the sigting range of the jammers without any effect.
I tested this mod with a large range of mods and like Manwithalotofertilizer, I have huge lag after connecting to the drone. I tried removing various mods related to drones and it turned out that everything works perfectly only on the Sefrou-Ramal map, even while having all mods active. However, the error only occurs with UAVs (tested drones: Utility drone, AR-2 Darter); UGVs (tested:Akinata ED-1D/ED-1E Roller) work flawlessly on all maps regardless of the active mods.
5 fps :(
Nobody100 31 Aug @ 12:02pm 
I did another Test. Ar-2 Darter still wasnt working. The Black Hornet (from the Drone mod the author of this mod) worked.
Okay, I did another huge test on absolutely everything that is remotely controlled, i.e., UAVs, UCAVs, UGCVs, and autonomous turrets (in the case of turrets, everything that is on the ground but cannot change position without the involvement of helicopters capable of lifting it).

Lag occurrence
Occurrence: All UAVs, UCAVs, and autonomous turrets. In the case of UCAVs (MQ-4A Greyhawk and MQ-12 Falcon tested), the lag caused Scalpel missiles to have a high chance of hitting the ground without exploding.
No lag: All UGVs and UGCVs, as well as RC-40 drones (the only UAVs that can be carried in a pocket, rather than on the back or not at all). I also tested the Stomper/Saif in comparison to previous tests. They show no lag whatsoever.
Exception: Utility Drones (all variants), AP-5 Bustards, Demining drones and IED UAVs have lag, but it is short compared to all others with long lag.

Mods
Required: CBA_A3, Drone Signals
Additional: FPV Drone Crocus Enhanced (the drones used were only lag-free outside of Drone Signals), GX-Drones, KVN Fiber-Optic FPV Drone, Switchblade Loitering Munition, Weapon Research and Security: Autonomous systems
Partially: Combat Drones Expansion, Multiple Drones in Inventory

All drones had long lags except for drones from GX-Drones (Nobody100 tested Black Hornet, so I became interested in it) and mechs from Weapon Research and Security: Autonomous systems (mechs are treated as infantry that can be remotely controlled optionally).

I tried using the Multiple Drones in Inventory mod, but it didn't help after all, and the only drones that work flawlessly are those that can be stored in your pocket without the option of packing them on your back (GX-Drones [all] and RC-40 [all variants] from the Reaction Forces DLC) and all UGVs and UGCVs.

There is nothing more to test in this regard. I see that the mod is designed only for UAVs that can be stored in pockets and all UGVs/UGCVs.
Last edited by ⎝Regul⎠; 31 Aug @ 8:46pm
Severe FPS drop when a drone is connected to a UAV terminal while using this mod
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