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I've never been able to reproduce that bug. If you could report properly, I might be able to find a solution.
Update: The hotfix on 2.July removed the issue, The patch on 3.July reintroduced it.
I've been trying to figure this out as well, and I came to the same conclusion that the minute I modify a weapon they become useless. Sadly, I removed the mod until it's fixed to avoid these issues for the new DLC drop.
Could not resolve reference to object with loadID Verb_CompEquippable_Gun_LMG286409_1_Poke of type Verse.Verb. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=RimWorld.Pawn_MeleeVerbs curPathRelToParent=
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Warning (string)
Verse.LoadedObjectDirectory:ObjectWithLoadID<Verse.Verb> (string)
Verse.CrossRefHandler:TakeResolvedRef<Verse.Verb> (string,Verse.IExposable)
Verse.CrossRefHandler:TakeResolvedRef<Verse.Verb> (string)
Verse.Scribe_References:Look<Verse.Verb> (Verse.Verb&,string,bool)
RimWorld.Pawn_MeleeVerbs:ExposeData ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.CrossRefHandler.ResolveAllCrossReferences_Patch0 (Verse.CrossRefHandler)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.ScribeLoader.FinalizeLoading_Patch1 (Verse.ScribeLoader)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Game.LoadGame_Patch3 (Verse.Game)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.SavedGameLoaderNow.LoadGameFromSaveFileNow_Patch1 (string)
Verse.Root_Play/<>c:<Start>b__1_1 ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.LongEventHandler.RunEventFromAnotherThread_Patch0 (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__28_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
Object with load ID Verb_CompModularWeapon_Gun_Revolver4251__Stab is referenced (xml node name: curMeleeVerb) but is not deep-saved. This will cause errors during loading.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Warning (string)
Verse.DebugLoadIDsSavingErrorsChecker:CheckForErrorsAndClear ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.ScribeSaver.FinalizeSaving_Patch0 (Verse.ScribeSaver)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.SafeSaver.DoSave_Patch0 (string,string,System.Action)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.SafeSaver.Save_Patch0 (string,string,System.Action,bool)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.GameDataSaveLoader.SaveGame_Patch2 (string)
aRandomKiwi.ARS.Dialog_SaveFileList_Save_Patch/Dialog_SaveFileList_Save_DoFileInteraction/<>c__DisplayClass0_0:<Listener>b__0 ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.LongEventHandler.UpdateCurrentSynchronousEvent_Patch0 (bool&)
Verse.LongEventHandler:LongEventsUpdate (bool&)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root.Update_Patch2 (Verse.Root)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root_Play.Update_Patch0 (Verse.Root_Play)
[MVCF] Not found: Verse.Verb_Shoot(assault rifle)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[MVCF] Not found: RimWorld.Verb_MeleeAttackDamage(assault rifle/CompEquippable_Gun_AssaultRifle920493_0_Smash)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[MVCF] Not found: RimWorld.Verb_MeleeAttackDamage(assault rifle/CompEquippable_Gun_AssaultRifle920493_1_Smash)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[MVCF] Not found: RimWorld.Verb_MeleeAttackDamage(assault rifle/CompEquippable_Gun_AssaultRifle920493_1_Poke)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[MVCF] Not found: Verse.Verb_Shoot(modular hunting rifle)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[MVCF] Not found: RimWorld.Verb_MeleeAttackDamage(modular hunting rifle/CompEquippable_MW2_HuntingRifle147589_0_Smash)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[MVCF] Not found: Verse.Verb_Shoot(modular assault carbine)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[MVCF] Not found: RimWorld.Verb_MeleeAttackDamage(modular assault carbine/CompEquippable_MW2_AssaultCarbine906063_0_Smash)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Normally I noticed it when the pawn started hunting and would just stare at the animal instead of shooting it.
I removed pretty much everything I could think of for mod conflicts:
PawnTargetFix
Achtung
Sidearm
VWE
Common sense
With no effect.
A second more interesting bit.
When I changed the pawns weapon, this caused a hard crash to desktop
Hugslib and the console provide no errors.
A single shot does tend to come out on save load.