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Is there a limit on the amount that 1 soldier can get healed from a supportive ally (if you have the turns to waste)?
Oh and the default config has energetic at 3 turns, not 2 (like the Lightning Strike GTS perk).
I’d love to see these personality traits extended, including some negative or “double edged sword” traits, like
Reckless : Tends to sacrifice self preservation in order to get the best shots. -10 defense and -20 dodge, but +20 crit and +1 crit damage, effects only within 15 tiles
Shy : A meek and skittish soldier that’s frightened by attention. -25 will but gets a Reflex “Scurry” move only action anytime concealment on this unit is broken
Adrenaline Junkie : Lives for the thrill of a fight, but is rather passive when not engaged. -4 movement, -20 aim, -12 dodge. Every time this unit attacks or is attacked, gain a stacking buff. Gain 2 stacks of unit deals or receives a critical hit. Each stack of it grants +1 movement, +5 aim, +3 dodge. Lose 1 stack at end of every turn. Lose all stacks immediately upon entering concealment.