XCOM 2
[WoTC] Displays Of Affection - Tactical Dating Sim
AgRipnus  [developer] 13 Jun @ 11:50pm
Perk List
Here's the perks and their default values. Perks made by me and trneedaname.

[Loner]
Grants bonus aim the further away the unit gets from their squad. Starts at 5 tiles and capped at 10 for x5 the Aim bonus. Aim Bonus +5 at 5 tiles.

[Tenacious]
Boosts defense the first time a unit is hit on a mission. +12 Defense

[Energetic]
Grants extra movement at the beginning of missions for a few turns. +3 for 2 turns.

[Courageous]
Gains bonus Dodge when below half health. +12 Dodge

[Reserved]
Prevents all critical hits.

[Petulant]
Large aim bonus against the last enemy that damaged this soldier. +30 Aim

[Jokester]
Can snap teammates out of negative mental effects like disorientation and mind control. Costs 1AP / 6 Turn Cooldown

[Intelligent]
Sometimes turns a failed hack attempt into a success. 25% chance

[Charming]
May stun enemies for 1 turn when attacking with the primary weapon. 10% chance

[Supportive]
Heals directly adjacent allies a little at the start of every turn. +1 HP
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Showing 1-3 of 3 comments
Does Tenacious occur after the hit happens or will it help you evade the first hit that would only barely get you?

Is there a limit on the amount that 1 soldier can get healed from a supportive ally (if you have the turns to waste)?

Oh and the default config has energetic at 3 turns, not 2 (like the Lightning Strike GTS perk).
Last edited by LightenedDark; 19 Jun @ 1:55pm
AgRipnus  [developer] 19 Jun @ 2:01pm 
Tenacious triggers after you get hit. Supportive has no limit. And I think when I tested Energetic, I set it to 3 because I counted your first turn, the enemy first turn and then your seconds turn, 3 turns total, 2 of yours.
T.K. 13 Aug @ 9:21am 
I… utterly adore your work. Like I’ve seen your mods like the void weaver and loved that as a cool exciting enemy, but these? I saw the affection mod and sent it to my friends as a silly meme, then I look at the 5 or more mods that all focus on adding more character and personality to the units, some with tangible effects but mostly just flair? You make the bundles of stats in cool hats actually seem to have heart! It’s like actually commanding living people you live with in the Avenger, brings you down to their level better. Actually makes it hurt when they’re lost (if you aren’t save scumming of course, or making Greg #4 with the same class and cosmetics).

I’d love to see these personality traits extended, including some negative or “double edged sword” traits, like

Reckless : Tends to sacrifice self preservation in order to get the best shots. -10 defense and -20 dodge, but +20 crit and +1 crit damage, effects only within 15 tiles

Shy : A meek and skittish soldier that’s frightened by attention. -25 will but gets a Reflex “Scurry” move only action anytime concealment on this unit is broken

Adrenaline Junkie : Lives for the thrill of a fight, but is rather passive when not engaged. -4 movement, -20 aim, -12 dodge. Every time this unit attacks or is attacked, gain a stacking buff. Gain 2 stacks of unit deals or receives a critical hit. Each stack of it grants +1 movement, +5 aim, +3 dodge. Lose 1 stack at end of every turn. Lose all stacks immediately upon entering concealment.
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Showing 1-3 of 3 comments
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