Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

Shokuho
RBM AI module
I know the combat module doesnt work but does the AI part work? I figure it would be fine for land battles but with the fancier sieges etc. I figure it may not.
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Showing 1-7 of 7 comments
Tchovis 10 Jun @ 7:27pm 
isnt a lot of the enphasis in the rbm ai shields? considering the japan no shield setting, idk if there's even a point
Bastard 10 Jun @ 8:20pm 
Originally posted by Tchovis:
isnt a lot of the enphasis in the rbm ai shields? considering the japan no shield setting, idk if there's even a point
no it takes a lot more into account then vanilla does, like handling weapon reach and formations alot better, so troops in the back dont just run into the back of the dude in front of them
Jumong 11 Jun @ 4:05am 
"RBM (Realistic Battle Mod) is NOT compatible with Shokuho."
Originally posted by Jumong:
"RBM (Realistic Battle Mod) is NOT compatible with Shokuho."

yet, with just he AI stuff it works fine.
Zippy 19 Jun @ 12:19am 
The ai only seems to work fine and makes the battles more fun however the siege ai seems messed up and firearms are a little messed up, crossbow animations returned and the seem stuck you your arm instead of sheathed on your back
Click_ 4 Aug @ 11:29pm 
Originally posted by Zippy:
The ai only seems to work fine and makes the battles more fun however the siege ai seems messed up and firearms are a little messed up, crossbow animations returned and the seem stuck you your arm instead of sheathed on your back
RBM Folder -> ModuleData -> project.mproj

Delete this line: "<file id="soln_item_holsters" name="ModuleData/RBM_bow_shields.xml" type="item_holster" />"
I came back after a long time and I didn't even remember how bad the vanilla AI, behavior, formations, armor etc. is without RBM.
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Showing 1-7 of 7 comments
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