Halo: The Master Chief Collection

Halo: The Master Chief Collection

(UPDATED) Remember Reach - Halo 3: ODST Firefight Pack
 This topic has been pinned, so it's probably important
Ryno  [developer] 8 Jun @ 11:07am
Bug Reports
Post any bugs or issues you have in this thread.
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Showing 1-8 of 8 comments
Ryno  [developer] 8 Jun @ 11:09am 
Known issues:
-Certain Installation 04 instance objects don't cast shadows on the BSP
-Certain spots will cause the instance objects on the maps Courtyard and Installation 04 to flicker
-Enemies may occasionally get caught on the man cannon on Installation 04
-Flood may occasionally drop down from the Drone spawn in Corvette and die
-Cov squad drop pods currently don't have an open/close animation
-Certain objects are lit incorrectly on Courtyard
-AI has issues on the structure roof top of Outpost
-Hunters have issues entering the central structure on Outpost
-Object flickering on Holdout depending on your resolution
-Animation issues on marines and elites, including h_ping


MAJOR ISSUES:
-Potentially major performance issues on Holdout, depending on your resolution
Last edited by Ryno; 6 Oct @ 8:50am
Healthpacks and Stairs to the turret dont work on holdout when i tried
Ryno  [developer] 15 Sep @ 8:48am 
Originally posted by Fallen Legacy:
Healthpacks and Stairs to the turret dont work on holdout when i tried
Ah, this appears to be an issue exclusively when playing as Dare. She's counted as a separate character and I forgot to add the Reach healthpack to that character, and adjust the slope angle she can walk up. Good catch, will be fixed in the next update but in the meantime the other characters work as they should
LOL DUDE 5 Oct @ 11:33pm 
If an AI ODST gets a Flood infection form stuck to them and you kill it, they'll keep doing their "stuck" animation and then freeze in place once it finishes, unable to move or attack. The crosshair still lights up green when aiming at them, and enemies will target and eventually kill them for real. May also happen with marines, haven't tested it.
Also, Elites don't hard ping when their shields are broken. I'm not actually sure if their shield break effect is playing correctly to begin with.
Last edited by LOL DUDE; 5 Oct @ 11:34pm
Ryno  [developer] 6 Oct @ 11:03am 
Whoops, no idea how that happened with the elites. That's what I get for not testing every game mode before an update :steamfacepalm:
LOL DUDE 15 Oct @ 8:37pm 
Thanks for responding! Got just a couple more things, though:
First, the Banshee on Installation 04 has a habit of diving straight against the center platform when it targets enemies there, getting it stuck and very easy to destroy.
Second, if you haven't already, would you consider incorporating Kashiiera's Halo 3 Tag Fixes[github.com]? About half of them would apply to ODST, along with a fix for Flood Infection Forms' damage that's not in the repository (highlighted in this video). That and the fixed Flood Combat Form collisions would constitute balance changes, but I believe they'd be worth testing, at least.
LOL DUDE 23 Oct @ 12:48pm 
Sorry to keep bumping this thread, but I've got one more thing for ya: There's a Fix for shadows on decorators[github.com] that I've heard is compatible with the ODST engine. Think it'd be worth trying on your maps? Might make a difference especially on Outpost, since it looks like it's got a lot of decorator grass.
Ryno  [developer] 23 Oct @ 12:56pm 
It's what the thread is for, bump away! I prefer as many issues are reported as possible so I can address everything at once instead of having to do multiple compiles.

I'll see how that affects the decorators in ODST :steamthumbsup:
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