Counter-Strike 2

Counter-Strike 2

ze_peach_castle_n64
Feedback on 2 Bugs
Hello, we encountered 2 issues during actual gameplay.

    1.The latest update log mentions that the rotating bridge will stop when a wooden stake is triggered. However, during gameplay, we found that every time a new wooden stake is stepped on, the rotating bridge will rotate a full circle again and return to its original position. That said, this might be an intentionally designed mechanism.

    2.We are not sure how to reproduce this, but during one gameplay session, when selecting a level, a human player failed to enter the mural in time, which caused them to end up at the same menu teleport point as the zombies. After that, though, they did not teleport into the game properly with the zombies and remained in the menu the entire time. I am not sure what caused this.
Last edited by Isla❤520; 16 Jul @ 12:03am
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Blue Blue  [developer] 16 Jul @ 5:16am 
Originally posted by Isla❤520:
Hello, we encountered 2 issues during actual gameplay.

    1.The latest update log mentions that the rotating bridge will stop when a wooden stake is triggered. However, during gameplay, we found that every time a new wooden stake is stepped on, the rotating bridge will rotate a full circle again and return to its original position. That said, this might be an intentionally designed mechanism.

    2.We are not sure how to reproduce this, but during one gameplay session, when selecting a level, a human player failed to enter the mural in time, which caused them to end up at the same menu teleport point as the zombies. After that, though, they did not teleport into the game properly with the zombies and remained in the menu the entire time. I am not sure what caused this.

Hi ! Thank you.

1 - yes it was intended to "annoy" zombies a little bit while trying to reach the humans. But i'm not really sure about the gameplay value, so if it appears to you as an issue i better get rid off of it !

2 - I have no idea... i checked the teleport in these areas and no one is broken, filters are OK and no one has an output means to disable it after being enabled... Do you remember which level it was ? Was he blocked in the level menu (the white room) or the map hub (the castle) ? I would like to investigate this issue since i've never heard about it before
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