Slay the Spire

Slay the Spire

Occultist-Azami Fukurai v1.1.10
 Denne tråd er blevet fastgjort, så den er sikkert vigtig
Call of Fleet  [udvikler] 28. maj kl. 3:41
Bug feedback
Report Bug there.

If game crashes, please select the "debug" between the "start" at the mts screen before start.
Then once game crashes, send me the log in mts.
Find the first "at" in log, only need this part.
Like:
core.CardCrawlGame> Exception caught
java.lang.NullPointerException: null
at ...
at ...
Sidst redigeret af Call of Fleet; 28. maj kl. 3:42
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Viser 1-15 af 28 kommentarer
IsleGrey 28. maj kl. 12:53 
Second sight isn't removing the cards original text. the words are overlapping.
Call of Fleet  [udvikler] 28. maj kl. 19:11 
Oprindeligt skrevet af IsleGrey:
Second sight isn't removing the cards original text. the words are overlapping.
I'm sorry for that obvious issue, I changed something and forget to test it in English
It was fixed in v1.1.3
南国 30. maj kl. 22:54 
x药好像触发不了。。。
Call of Fleet  [udvikler] 30. maj kl. 23:28 
Oprindeligt skrevet af 南国:
x药好像触发不了。。。
已修复(v1.1.5)
zun_wu 3. juni kl. 2:57 
Version Info:
- Java version (1.8.0_144)
- Slay the Spire (12-18-2022)
- ModTheSpire (3.30.3)
Mod list:
- Azami (1.1.6)
- basemod (5.55.3)
- stslib (2.11.1)

Begin patching...
Patching enums...Done.
Finding core patches...
Finding patches...
Patching Overrides...
Injecting patches...Done.
Compiling patched classes...Done.
Busting enums...Done.

Setting isModded = true...Done.

Adding ModTheSpire to version...Done.

Initializing mods...
- Azami
- azami.AzamiMod
java.lang.reflect.InvocationTargetException
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:498)
at com.evacipated.cardcrawl.modthespire.Patcher.initializeMods(Patcher.java:49)
at com.evacipated.cardcrawl.modthespire.Loader.runMods(Loader.java:501)
at com.evacipated.cardcrawl.modthespire.ui.ModSelectWindow.lambda$null$1(ModSelectWindow.java:285)
at java.lang.Thread.run(Thread.java:748)
Caused by: java.lang.NullPointerException
at basemod.BaseMod.subscribeIfInstance(BaseMod.java:2867)
at basemod.BaseMod.subscribe(BaseMod.java:2887)
at azami.AzamiMod.<init>(AzamiMod.java:59)
at azami.AzamiMod.initialize(AzamiMod.java:42)
... 8 more


运行不了
Call of Fleet  [udvikler] 3. juni kl. 4:14 
Oprindeligt skrevet af zun_wu:
Version Info:
- Java version (1.8.0_144)
- Slay the Spire (12-18-2022)
- ModTheSpire (3.30.3)
Mod list:
- Azami (1.1.6)
- basemod (5.55.3)
- stslib (2.11.1)

Begin patching...
Patching enums...Done.
Finding core patches...
Finding patches...
Patching Overrides...
Injecting patches...Done.
Compiling patched classes...Done.
Busting enums...Done.

Setting isModded = true...Done.

Adding ModTheSpire to version...Done.

Initializing mods...
- Azami
- azami.AzamiMod
java.lang.reflect.InvocationTargetException
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:498)
at com.evacipated.cardcrawl.modthespire.Patcher.initializeMods(Patcher.java:49)
at com.evacipated.cardcrawl.modthespire.Loader.runMods(Loader.java:501)
at com.evacipated.cardcrawl.modthespire.ui.ModSelectWindow.lambda$null$1(ModSelectWindow.java:285)
at java.lang.Thread.run(Thread.java:748)
Caused by: java.lang.NullPointerException
at basemod.BaseMod.subscribeIfInstance(BaseMod.java:2867)
at basemod.BaseMod.subscribe(BaseMod.java:2887)
at azami.AzamiMod.<init>(AzamiMod.java:59)
at azami.AzamiMod.initialize(AzamiMod.java:42)
... 8 more


运行不了
basemod放第一个
bell 3. juni kl. 5:15 
牌库界面看不了灵视的效果啊
Call of Fleet  [udvikler] 3. juni kl. 6:34 
Oprindeligt skrevet af bell:
牌库界面看不了灵视的效果啊
可能是mod冲突导致的
bell 3. juni kl. 7:12 
Oprindeligt skrevet af Call of Fleet:
Oprindeligt skrevet af bell:
牌库界面看不了灵视的效果啊
可能是mod冲突导致的
一个叫克图格亚Cthugha的mod和本mod冲突了
Cause:
java.lang.NullPointerException
at com.megacrit.cardcrawl.actions.common.DamageAllEnemiesAction.update(DamageAllEnemiesAction.java:98)
at com.megacrit.cardcrawl.actions.GameActionManager.update(GameActionManager.java:179)
at com.megacrit.cardcrawl.rooms.AbstractRoom.update(AbstractRoom.java:325)
at com.megacrit.cardcrawl.dungeons.AbstractDungeon.update(AbstractDungeon.java:2532)
at com.megacrit.cardcrawl.core.CardCrawlGame.update(CardCrawlGame.java:876)
at com.megacrit.cardcrawl.core.CardCrawlGame.render(CardCrawlGame.java:423)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:225)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:126)
死灵书在打出第二张灵能之刃时报错,我在上一回合洗入6张塔罗牌,随机打出的命运牌在打出灵能之刃时报错
Pandemonium 3. juni kl. 13:44 
There's a weird incompatibility with the battle towers mod. Whenever you try to enter second sight while in the battle towers it gets stuck replaying the beginning of the animation on loop, locking up the game and forcing you to restart.
Nao7335 4. juni kl. 2:46 
It starts up the game and I can hear music and buttons, but it's an empty screen. No other mods downloaded other than basemod.
Call of Fleet  [udvikler] 4. juni kl. 3:02 
Oprindeligt skrevet af 无敌鲜血骑士喵喵喵喵:
Cause:
java.lang.NullPointerException
at com.megacrit.cardcrawl.actions.common.DamageAllEnemiesAction.update(DamageAllEnemiesAction.java:98)
at com.megacrit.cardcrawl.actions.GameActionManager.update(GameActionManager.java:179)
at com.megacrit.cardcrawl.rooms.AbstractRoom.update(AbstractRoom.java:325)
at com.megacrit.cardcrawl.dungeons.AbstractDungeon.update(AbstractDungeon.java:2532)
at com.megacrit.cardcrawl.core.CardCrawlGame.update(CardCrawlGame.java:876)
at com.megacrit.cardcrawl.core.CardCrawlGame.render(CardCrawlGame.java:423)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:225)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:126)
死灵书在打出第二张灵能之刃时报错,我在上一回合洗入6张塔罗牌,随机打出的命运牌在打出灵能之刃时报错
已修复(v1.1.7)
Call of Fleet  [udvikler] 4. juni kl. 3:02 
Oprindeligt skrevet af Pandemonium:
There's a weird incompatibility with the battle towers mod. Whenever you try to enter second sight while in the battle towers it gets stuck replaying the beginning of the animation on loop, locking up the game and forcing you to restart.
Fixed(v1.1.7)
Call of Fleet  [udvikler] 4. juni kl. 3:03 
Oprindeligt skrevet af Nao7335:
It starts up the game and I can hear music and buttons, but it's an empty screen. No other mods downloaded other than basemod.
I can't tell what problem is causing it
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