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UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch2 (string)
Verse.Log:ErrorOnce (string,int)
Verse.ThingGrid:ThingsListAt (Verse.IntVec3)
Verse.GridsUtility:GetPlant (Verse.IntVec3,Verse.Map)
LingGiantCrop.Comp_GiantCrop:CompTickLong ()
Verse.ThingWithComps:TickLong ()
RimWorld.Plant:TickLong ()
Verse.Thing:DoTick ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickList.Tick_Patch1 (Verse.TickList)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.DoSingleTick_Patch3 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Game.UpdatePlay_Patch3 (Verse.Game)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root_Play.Update_Patch1 (Verse.Root_Play)
Got ThingsListAt out of bounds: (57, 0, -1)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch3 (string)
Verse.Log:ErrorOnce (string,int)
Verse.ThingGrid:ThingsListAt (Verse.IntVec3)
Verse.GridsUtility:GetPlant (Verse.IntVec3,Verse.Map)
LingGiantCrop.Comp_GiantCrop:CompTickLong ()
Verse.ThingWithComps:TickLong ()
RimWorld.Plant:TickLong ()
Verse.Thing:DoTick ()
Verse.TickList:Tick ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.DoSingleTick_Patch3 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Game.UpdatePlay_Patch1 (Verse.Game)
Verse.Root_Play:Update ()
I have no idea why the mod tries to access negative Z coordinate. Does the game even have Z coordinates?
BTW I haven't planted anything, the problem fired on devtest mode. It happens every time.