Garry's Mod

Garry's Mod

[DRGBASE] Fazbear Ultimate DELUXE Edition
 This topic has been pinned, so it's probably important
x12gageshotgun06  [developer] 26 Sep @ 9:19am
BUGS/REPORTS/RECOMMENDATIONS
Here you can send any bugs that slipped passed in development or you can give recommendations of you want to see in the future of this addon. Feedback is welcome.
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Showing 1-15 of 36 comments
Osaka 26 Sep @ 9:07pm 
I suggest making this compatible with Sheppowed's FNaF 1 map, alongside Waffular's cancelled FNaF 1 map
can you pls add endo 01 and shadow freddy to custom night
x12gageshotgun06  [developer] 27 Sep @ 2:50pm 
@||CherryBebra|| I'm not sure I will because endo-01 and purple freddy are not really custom night material, but I'm planning to have something in store for purple freddy though, and hopefully I might find some use for endo-01 in the future. I appreciate the reccomendation!
Could you add a tool that lets you mark certain wall materials or entities as doors so the animatronics can mark it?

Also idk if its an addon but when always critical is on the animatronics' relation stay the same as day time mode
x12gageshotgun06  [developer] 28 Sep @ 7:27am 
@AtaKank4467 hmm strange. That does not happen to me. Make sure you don't have ignore players on and also make sure that always night mode is toggled off before you toggle always critical mode. Also I do plan to add more maps that will let the animatronics target the specific office doors and such, but I don't plan to add a tool to do it. Thank's for the recommendation though!
Last edited by x12gageshotgun06; 28 Sep @ 7:30am
maybe make the custom night thing compatable with maps other then the fnaf one?

i have a few ideas of how you can make this work

you can have spawnable way points that the animatronics walk over to when they move depending on their ai level, kinda like how in the fnaf map they go to hallways or something

add the door banging to stuff like closed doors or if its a wooden door they can break it (like people can make their own doors, me and friends did a fnaf roleplay and did it too)

fnaf camera addon could stay the same

i just think using the custom night feature is so cool but it being only on the 1 fnaf map kinda limits it, just imagine making a custom fnaf map out of anything yknow

might be hard to make but its just a cool suggestion i have :D
x12gageshotgun06  [developer] 28 Sep @ 1:51pm 
@Funny Engineer Thank you for the recommendations! I love them! Can you elaborate if you don’t mind of what Fnaf 1 or Fnaf type maps do you want to see for compatibility for the custom night or just the whole thing in general? And also I did have a thought of adding a classic Fnaf mode where the animatronics just walk to their respective spots just like in Fnaf 1. Might be hard to pull off, but I believe it’s possible.
How do i play? it just says 12 am night 1 and nothing happens the time doesnt move or anything
x12gageshotgun06  [developer] 28 Sep @ 2:42pm 
@ Don torillo fideitos all you do is go to the Multiplayer/Night menu which is in the Fnaf_Deluxe tab, click on security guard then click night one, and you should be good to go. Also, make sure you are in the freddysnoevent map to make everything work. Everything is good on my side so it should work as intended, and make sure you have no possible conflicting mods.
Originally posted by x12gageshotgun06:
@Funny Engineer Thank you for the recommendations! I love them! Can you elaborate if you don’t mind of what Fnaf 1 or Fnaf type maps do you want to see for compatibility for the custom night or just the whole thing in general? And also I did have a thought of adding a classic Fnaf mode where the animatronics just walk to their respective spots just like in Fnaf 1. Might be hard to pull off, but I believe it’s possible.
i meant make it compatable with any map
like gm construct ect
and i meant the way points for sandbox so u can make ur own fnaf map
x12gageshotgun06  [developer] 28 Sep @ 2:54pm 
I gotch you man. I got some maps in mind.
The walten files k9 map compatability would be fire
x12gageshotgun06  [developer] 28 Sep @ 4:42pm 
@kizzleweasel I gotch you my man
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