Kenshi
IWK+: Primitive Tech & Survival
 This topic has been pinned, so it's probably important
team_on  [developer] 21 May @ 12:25pm
Bug report
Known bugs
- [COMPATABLITY] Only vanilla and IWK+ gamesstarts works. Because Kenshi handle bad alternative research tree, I manually patched all vanilla and IWK+ gamestarts. So for modded gamestarts you need to ask for patch(need about 5 min to make it). Without a patch almost all Foraging Tab would be locked. Otherwise, game can be played like usual. Furter explanation on forum
- [MINOR BUG] Rebirth gamestart somehow works, but it shoud be broken. Slaves shoudn't mine stone, because it need pickaxe now, which added only to player characters and not other slaves. But somehow "Obidient Slave AI" still actually mine stone and whole gamestart works well
- [MINOR BUG] Some stone folliage still can't be gathered, but I pretty sure that I patched them all. Need more investigation on other mods, maybe they add new folliage. Same with trees, but less
- [KENSHI BUG?] Workbenches that craft special weapon grades(Stone, Wooden, Bone) sometimes craft default grade(Catun #1, Mk II...). Spend a few nights trying to fix that. Then found that other mods that do same stuff have it too. I think it's some Kenshi bug. Looks like this bug happen less, if you save-reload before finishing crafting. Also, because of this weapons sometimes have strange textures
- [KENSHI BUG] Crossbow crafting station ignores max lvl for crafting. So even Workbench I (Wooden Crossbows) can craft Masterwork crossbow. Known Kenshi bug.
- [NOT A BUG] If you characters frop items from inventory to some random buildings(happen a lot with wood, untill you build stockpile for it) - then you need to disable "Ditch Items" in AI Tab
- [NOT A BUG] If you characters refuces to craft via orders or "Use" button and just stay aimless - check are you have storage for output item or manually remove all that items from character inventory. By default, Kenshi refuces to craft, if character already have 2+ items in inventory
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Showing 1-6 of 6 comments
team_on  [developer] 21 May @ 12:25pm 
reserved 1
Gopnik 20 Jun @ 12:15am 
hello, I really like the whole package of these mods, the game becomes much more interesting with them, but I started to worry about the incorrect animation of the axe and pickaxe, and I began to find out which mod affects it, and eventually found out what exactly affects this mod, is it possible to do something about it?
team_on  [developer] 20 Jun @ 6:01am 
@Gopnik Are you using Animation - Collection Pack? I find that this mod breaks axe animations. And I have no idea how to fix it, without breaking animations for other all custom races.
Gopnik 20 Jun @ 7:51am 
No, I don't have this mod. In order to find out which mod could conflict, I disabled all mods except "Interactive World: Kenshi+ (version 4)" and "IWK+: Primitive Technology and Survival". And still the animation of the axe and pickaxe is not correct.
I have the same issue with the axe and the pickaxe. when used they are held with the flat side in front of the player, instead of the back of the tool.

for reference, I have AnimationOverhaul (https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1630760930) and More Combat Animation (https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1691422256) Installed
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Showing 1-6 of 6 comments
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