Garry's Mod

Garry's Mod

[AIS] Aaron's Inventory System
 This topic has been pinned, so it's probably important
Aaron  [developer] 20 May @ 5:16pm
Suggestions
For good measure.
< >
Showing 1-15 of 20 comments
when you can you should make it so you can hold physics objects in your inv
Aaron  [developer] 26 May @ 1:38pm 
Originally posted by captainXcodfish:
when you can you should make it so you can hold physics objects in your inv


What do you mean?
Originally posted by Aaron:
Originally posted by captainXcodfish:
when you can you should make it so you can hold physics objects in your inv


What do you mean?
like the physics props. i always liked the idea of having an inventory system that allows you to store objects and carry them around without having to hold them in your hands.
Aaron  [developer] 27 May @ 6:27am 
I dont see point of carrying props...
place current weapon in inventory would be nice
LeonVT 12 Sep @ 11:56am 
I mean kinda suggestion what about eyewear?
I don't got much to suggest but yeah
and maybe include a remove = dropping the item or just add a drop button for the item
Aaron  [developer] 12 Sep @ 12:30pm 
Originally posted by Leon:
I mean kinda suggestion what about eyewear?
I don't got much to suggest but yeah
and maybe include a remove = dropping the item or just add a drop button for the item

this is planned to be added
LeonVT 12 Sep @ 12:54pm 
Ah alright also one more question is there going to be a way to include like
sorta debuff like slowness cause I made a mod of dead rising 2 clothing pieces and I have knight armor but I wanted to give it like strong armor but it slows the player down since well it's heavy
but yeah just a question
Aaron  [developer] 12 Sep @ 12:55pm 
You can use my other addon, Status Effect Framework to work around that
LeonVT 12 Sep @ 1:05pm 
Ah alright
LeonVT 18 Sep @ 10:09pm 
Save system?
(if possible but if it's not then I can understand)
Aaron  [developer] 19 Sep @ 4:59am 
Originally posted by Leon:
Save system?
(if possible but if it's not then I can understand)
wdym save system
LeonVT 1 Oct @ 9:53pm 
Like your items persist in a next map change?
cause when I change maps i lose my items or armor (idk if that's possible to make)
Aaron  [developer] 1 Oct @ 10:36pm 
It is possible, i just need some free time to do it. Currently i can't till weekend
LeonVT 7 Oct @ 2:42am 
I also thought about this how about a crafting system with it?
if that's possible
like just make an item with 2 materials
< >
Showing 1-15 of 20 comments
Per page: 1530 50