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RimWorld

Vehicles Wrecks Expanded - Disassemble for Spare Parts
 This topic has been pinned, so it's probably important
explorer.n11  [developer] 14 May @ 4:23am
Bug reports
This topic for bugs.
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Showing 1-6 of 6 comments
Artemis 5 Jun @ 4:45am 
can t deconstruct Wrecks Expanded only restore or destroy would send pictures if I could
explorer.n11  [developer] 5 Jun @ 7:23am 
@Artemis You should destroy it, then it leave a parts.
Artemis 5 Jun @ 4:38pm 
is it the point of this mod to take apart not destroy ?
explorer.n11  [developer] 6 Jun @ 12:37pm 
I think you right, i`ll patch it later. Just i did`nt remember how those mods are workink since i played it before.
SpaceGhost 18 Aug @ 11:26am 
On arrival at main menu(I do have wrecks expanded in the list, before the patch), I'm getting this error(happens for multiple vehicles):
[Vehicles Wrecks Expanded - Disassemble for Spare Parts - Start of stack trace]
Verse.PatchOperationAdd(xpath="Defs/ThingDef[defName="VVEW_BangBusWreck"]/killedLeavings"): Failed to find a node with the given xpath
[End of stack trace]
Source file: D:\SteamLibrary\steamapps\workshop\content\294100\3481345889\1.6\Patches\VVE.xml

UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
XmlExtensions.ErrorManager:PrintErrors (string,Verse.ModContentPack)
XmlExtensions.PatchOperation_Patch:Postfix (Verse.PatchOperation,bool&,System.Xml.XmlDocument)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.PatchOperation.Apply_Patch1 (Verse.PatchOperation,System.Xml.XmlDocument)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.LoadedModManager.ApplyPatches_Patch2 (System.Xml.XmlDocument,System.Collections.Generic.Dictionary`2<System.Xml.XmlNode, Verse.LoadableXmlAsset>)
Verse.LoadedModManager:LoadAllActiveMods (bool)
Verse.PlayDataLoader:DoPlayLoad ()
Verse.PlayDataLoader:LoadAllPlayData (bool)
Verse.Root/<>c:<Start>b__10_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__28_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
explorer.n11  [developer] 26 Aug @ 10:32pm 
Originally posted by SpaceGhost:
On arrival at main menu(I do have wrecks expanded in the list, before the patch), I'm getting this error(happens for multiple vehicles):
[Vehicles Wrecks Expanded - Disassemble for Spare Parts - Start of stack trace]
Verse.PatchOperationAdd(xpath="Defs/ThingDef[defName="VVEW_BangBusWreck"]/killedLeavings"): Failed to find a node with the given xpath
[End of stack trace]
Source file: D:\SteamLibrary\steamapps\workshop\content\294100\3481345889\1.6\Patches\VVE.xml

UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
XmlExtensions.ErrorManager:PrintErrors (string,Verse.ModContentPack)
XmlExtensions.PatchOperation_Patch:Postfix (Verse.PatchOperation,bool&,System.Xml.XmlDocument)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.PatchOperation.Apply_Patch1 (Verse.PatchOperation,System.Xml.XmlDocument)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.LoadedModManager.ApplyPatches_Patch2 (System.Xml.XmlDocument,System.Collections.Generic.Dictionary`2<System.Xml.XmlNode, Verse.LoadableXmlAsset>)
Verse.LoadedModManager:LoadAllActiveMods (bool)
Verse.PlayDataLoader:DoPlayLoad ()
Verse.PlayDataLoader:LoadAllPlayData (bool)
Verse.Root/<>c:<Start>b__10_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__28_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
Thank you for the report - its a load order issue. You should load this mod after Dismantle Ancient Junk mod - i already updated load order requirements for this mod.
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