Garry's Mod

Garry's Mod

Sound Emitter STOOL (ENHANCED)
Alex  [developer] 27 May @ 9:04am
Changelog
Here you can see most changes I made relative to the original addon.
  • Fixed Delay and Play Length, replaced looping with Loop Length

  • Added sound level and digital signal processing (DSP)

  • Added fade-in and fade-out duration options

  • Fixed sound scripts not playing random sounds.

  • Fixed duplicator not saving the updated values of sound emitters that you've modified.

  • Fixed sound not playing for players who were far away upon the sound emitter creation/update.

  • Fixed Reload not copying the key of sound emitters.

  • Fixed Left Click not changing the key of sound emitters.

  • Fixed errors from using models that are unloaded or missing a physics object

  • Added an option to calculate the length of your sound, taking into account the pitch.

  • Added reverse activation option (reverses the behavior of pressing / releasing the activation key).
  • Menu volume now goes from 0 to 1 instead of 0 to 100 (the max is 1 for GMod's sound functions).

  • Menu pitch now goes from 0 to 255 instead of 0 to 250 (the max is 255 for GMod's sound functions).

  • Added sound preview in menu.

  • Added server convar to set the shortest play length allowed for looping sound emitters.

  • Added server convar to set the max sound level allowed for any sound.

  • Added server convar to disallow annoying some digital sound processing.

  • Added 'use sound script pitch' option: uses the (random) pitch that is saved in the sound if its a soundscript.

  • Added 'Toggle always plays' option (pressing toggle stops the sound but instantly restarts it)
Last edited by Alex; 8 Jul @ 1:53am