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Laporkan kesalahan penerjemahan
I recommend to check out how vanilla traits have been changed. As you've figured out, you can no longer add specific Outputs/Upkeeps to Jobs from Species Traits anymore. Yes, resources_from_jobs still works, but only for planet or country scope, not traits!
Traits can add workforce or bonus workforce to jobs, increasing "Efficiency" for a pop working that job. To my understanding adding workforce will make one pop take up more jobs, so you would require less pops to fill your jobs, and bonus workforce does something similar with the difference of not counting towards the limit.
TLDR: you have to make the switch to pop_bonus_workforce_mult / it's derivatives
I've closed the game for now and probably won't be able to get back to it for a few hours, so I can't check the exact wording, but a previous game, without the trait, had Processors working.
It's not the ♥♥♥♥♥♥♥♥ trait, its the Genetic Trait added by the mod. I got the name wrong, I guess. I doubt it is an outdated mod issue, unless Steam/Paradox Launcher failed to update Xenology specifically (multiple times), for some strange reason. It *might* be a conflict, but I can't imagine how, since Xenology is loaded after most of the other trait mods I'm using which should give it priority.
After loading up the game to get everything correct: The trait is Crafty, I was remembering the ♥♥♥♥♥♥♥♥ Trait (which it unlocks).
Craft
- Job Efficiency for Metallurgists: +15%
- mod_pop_catalytic_technician_bonus_workforce_multi: +15%
-
Added by Xenology
https://cdn.discordapp.com/attachments/679448238306099232/1373964691260313610/image.png?ex=682c53d5&is=682b0255&hm=cac044a0ce642cb3c84b4f14ab555d58779134a44dbf7d34ab3201c49999a09c&
Actually this comment points out something I've noticed with this mod. The extra "-" I see these on several traits. Is this something thats a work in progress? I assume its not affecting gameplay, its just the text?